27 JUL 2018 by ideonexus

 Rules are the Persistent Identity of a Game Across Cultur...

There are at least two senses in which the RULES schemas offer a "formal" way of looking at games. First, the term formal is used in the sense of "form": rules constitute the inner form or organization of games. In other words, rules are the inner, essential structures that constitute the real-world objects known as games. For example, consider two games of Go that differ in a variety of ways. They might differ in terms of: Material: one version is played with stones on a wooden board; the o...
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10 MAR 2017 by ideonexus

 Gamification Auction Mechanic

On a previous assessment, Mrs. Tabor asked her students three different questions to assess their science-centered critical thinking. Based on the answers, she gives each student a chip with a different color and value (much like the suns in Ra). Students who demonstrated an “average” level of critical-thinking skills get chips worth 3 or 4; students who demonstrated greater critical-thinking skills get chips worth slightly less (2 or 3); and students who struggled a bit get chips worth m...
Folksonomies: education gamification
Folksonomies: education gamification
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27 DEC 2016 by ideonexus

 Teaching with Pokemon Go

Learning objectives that ask students to assemble and integrate data (like a language or math class) are well-suited to the capture and find aspects of Pokémon Go!. Imagine setting up a variety of PokéStops around your campus. Each one can be visited by students as they go about gathering the data they need to accomplish the learning objective you set. Perhaps after traveling about campus, they have to return to your classroom and use the data they’ve gathered like PokéBalls to solve mor...
Folksonomies: gamification
Folksonomies: gamification
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27 DEC 2016 by ideonexus

 Digital Content and the Common Core

Common Core Standard 7 says students should be able to "integrate and evaluate content presented in diverse media and formats, including visually and quantitatively, as well as in words." Anchor Standard 6 in writing says students should "use technology, including the internet, to produce and publish writing and to interact and collaborate with others." And Anchor Standard 8 says students should "gather relevant information from multiple print and digital sources, assess the credibility and ...
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02 SEP 2016 by ideonexus

 The Majority Illusion in Social Networks

Social behaviors are often contagious, spreading through a population as individuals imitate the decisions and choices of others. A variety of global phenomena, from innovation adoption to the emergence of social norms and political movements, arise as a result of people following a simple local rule, such as copy what others are doing. However, individuals often lack global knowledge of the behaviors of others and must estimate them from the observations of their friends' behaviors. In some ...
Folksonomies: cognitive bias
Folksonomies: cognitive bias
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10 MAY 2016 by ideonexus

 Characteristics of a Literacy-Building Classroom Library

• 300-600 books • Wide range of reading difficulty • Permanent “core” collection and regularly replenished “revolving” collection • Variety of genres • New books with appealing covers • Attractive, inviting setting The literature selection should include: • Traditional stories: Familiar stories that are found in every culture, including fables, folk tales, myths and legends • Fantasy: Stories that contain characters who may have superhuman powers that spark children...
Folksonomies: literacy reading library
Folksonomies: literacy reading library
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01 APR 2015 by ideonexus

 Evolution of French Prescriptivism

Prescriptive attitudes to language seem to be more deeply engrained in France than in many other speech-communities. This article traces their development between the sixteenth century and the present day within the model of language standardization proposed by E. Haugen and in the light of the notion of ‘standard ideology’ proposed by J. and L. Milroy. It will be argued that early definitions of what was considered ‘the best French’ were based simply on the observed usage of ‘the b...
Folksonomies: prescriptivism
Folksonomies: prescriptivism
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Sounds as though it has often been used for discrimination.

19 MAR 2015 by ideonexus

 Make It a Treat

"Make It a Treat" is similar in spirit to "everything in moderation," but still very distinct. "Moderation" suggests a regular, low-level intake of something. MIAT asks for more austerity; it encourages you to keep the special things in life special. I apply this rule in a variety of ways. For instance, I wear makeup and high heels on special occasions. But if I dressed up all the time, it would become ordinary, and I would receive fewer compliments. If makeup and heels was my everyday look, ...
Folksonomies: humor moderation
Folksonomies: humor moderation
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21 JUN 2013 by ideonexus

 von Neumann Correctly Hypothesizes How Memory Works

The question of the physical embodiment of this memory remains. For this, various authorrs have suggested a variety of solutions. It has beeen proposed to assume that the thresholds—orr, more broadly stated, the stimulation criteria—^f or various nerve cells change with time as functions of the previous history of that cell. Thus frequent use of a nerve cell might lower its threshold, i.e. ease the requirements of its stimulation, and the like. If this were true, the memory would reside i...
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Neurons that get used more often become easier to use. He's just speculating, but his description is spot on.

16 APR 2013 by ideonexus

 Neem: Cognitive Drug

Neem is a mnemonic drug that works by “tagging” experiences and mental input with a set of unique sensations that contribute to the formation of state-based memories. Neem gummy chews come in a variety of fruit avors shaped like extinct old Earth animals. Neem gives characters a 20 bonus on COG Tests to recall information they learned while on Neem (see Memorizing and Remembering, p. 176). The drawback to Neem is that memories they accumulate while under the drug’s in uence have no em...
Folksonomies: tagging cognition
Folksonomies: tagging cognition
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A drug that "tags" experiences and ideas with a set of unique sensations to link to a memory. One could then take another dose of Neem to recall the memory.