02 MAR 2019 by ideonexus

 Chess is the Drosophila of Reasoning

Much as the Drosophila melanogaster fruit fly became a model organism for geneticists, chess became a Drosophila of reasoning. In the late 19th century, Alfred Binet hoped that understanding why certain people excelled at chess would unlock secrets of human thought. Sixty years later, Alan Turing wondered if a chess-playing machine might illuminate, in the words of Norbert Wiener, “whether this sort of ability represents an essential difference between the potentialities of the machine and ...
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02 MAR 2019 by ideonexus

 New Kind of Memory for AI

AI researchers have typically tried to get around the issues posed by by Montezuma’s Revenge and Pitfall! by instructing reinforcement-learning algorithms to explore randomly at times, while adding rewards for exploration—what’s known as “intrinsic motivation.” But the Uber researchers believe this fails to capture an important aspect of human curiosity. “We hypothesize that a major weakness of current intrinsic motivation algorithms is detachment,” they write. “Wherein the a...
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20 JUL 2017 by ideonexus

 Cooperative Game of Competitive Questioning

Great Cooperative games make the play experience deliberately difficult; the game shouldn't be a cake walk. Mr. Glass's decision, therefore, is for him to assume the role of the game and present himself in opposition to his students—the players. He does this by instructing his students (working in groups designed to get everyone working together, especially those who have struggled in the past) to prepare 30 questions that, in their estimation, adequately assess or measure the topics with w...
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20 FEB 2015 by ideonexus

 Reason: A Fictional Software

Reason allows users to specify in advance the decision they want it to reach, and only then to input all the facts. The program's task was to construct a plausible series of logical-sounding steps to connect the premises with the conclusion. The only copy was sold to the US Government for an undisclosed fee.
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24 JAN 2015 by ideonexus

 Science Fiction Genetic Engineering

It is difficult to speak of specific examples of things genetic engineering may do for us. Specific examples always sound like stories out of Astounding Science Fiction magazine. Here are three long-range possibilities. First, the energy tree, programmed to convert the products of photosynthesis into conveniently harvested liquid fuels instead of cellulose. Second, the mining worm, a creature like an earthworm, programmed to dig into any kind of clay or metalliferous ore and bring to the surf...
Folksonomies: science fiction
Folksonomies: science fiction
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09 AUG 2014 by ideonexus

 Spherical Cows

Milk production at a dairy farm was low, so the farmer wrote to the local university, asking for help from academia. A multidisciplinary team of professors was assembled, headed by a theoretical physicist, and two weeks of intensive on-site investigation took place. The scholars then returned to the university, notebooks crammed with data, where the task of writing the report was left to the team leader. Shortly thereafter the physicist returned to the farm, saying to the farmer, "I have the ...
Folksonomies: physics modeling
Folksonomies: physics modeling
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29 DEC 2013 by ideonexus

 Douglas Engelbart's Idea of Small Changes

I'm reminded of Douglas Engelbart's classic paper "Augmenting Human itellect,"2 on his belief in the power of computers. He wrote this in 1962, way before the PC, and argued that it's better to improve and facilitate the tiny things we do every day than it is to attempt to replace entire human jobs with monolithic machines. A novel-writing machine, if one were invented, just automates the process of writing novels, and it's limited to novels. But making a small improvement to a pencil, for ex...
Folksonomies: invention change
Folksonomies: invention change
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Make a change to novel-writing and you've affected a small, specific domain, but improve the pencil, and you've impacted a wide range of domains.

16 NOV 2013 by ideonexus

 "Real Life" General Game Play

The first thing you'll notice about Real-life is that it about 9 months to start a new character, mainly because two other players have to "register" for a new player to enter the game, fortunately now-a-days "registering" is happening more and more frequently, unfortunately this means that the "sever" getting overcrowd. But back to starting a new character, after waiting 9 months, you enter the game (in a pretty graphic way) but after the tutorial begins, with learning about the breathing an...
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It takes nine months to spawn and everything is a mini-game.

24 MAR 2013 by ideonexus

 Enthusiasm Improves Productivity

When we are engaged in what we are doing, all sorts of things happen. We persist longer at difficult problems—and become more likely to solve them. We experience something that psychologist Tory Higgins refers to as flow, a presence of mind that not only allows us to extract more from whatever it is we are doing but also makes us feel better and happier: we derive actual, measurable hedonic value from the strength of our active involvement in and attention to an activity, even if the activi...
Folksonomies: attention focus enthusiasm
Folksonomies: attention focus enthusiasm
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And it creates a cycle of enthusiasm as our accomplishments increase our positive outlook on the task, increasing our focus.

12 JUN 2012 by ideonexus

 Education is a State of Mind

Scientific observation has established that education is not what the teacher gives; education is a natural process spontaneously carried out by the human individual, and is acquired not by listening to words but by experiences upon the environment. The task of the teacher becomes that of preparing a series of motives of cultural activity, spread over a specially prepared environment, and then refraining from obtrusive interference. Human teachers can only help the great work that is being do...
Folksonomies: education
Folksonomies: education
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Not facts learned, but the character of learning for oneself.