10 FEB 2018 by ideonexus

 Game Play Informs Real World Play

For Molly, computer play in a simulated world connected strongly with off-line play. It reinforced her desire to create fictional worlds of her own. And it helped sharpen her understanding of that creative endeavor. In evaluating the imaginative and creafive worth of childhood activities, of course, this is the gold standard: that reading or watching television, that trips to the theater, to art and science ce museuns, an and id yyes, that play with computer games should stimulate personal en...
Folksonomies: play imagination gaming
Folksonomies: play imagination gaming
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This is like how Sagan incorporates game rules in his imaginative play or how playing Skyrim inspired me to go hiking.

21 NOV 2017 by ideonexus

 Cosplay as Empowerment

"Cosplay is a form of empowerment for all children and adults," says Stanford Carpenter, president and cofounder of the Institute for Comics Studies, who says that he used to be dismissive of cosplay. But after attending dozens of ComicCons, he witnessed the dress-up affair changing masked heroes indefinitely. "It's about empowerment. It's about the possibility of what you can be or what you can do. And when you see people in underrepresented groups, it takes on the empowerment fantasy of not...
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19 JAN 2016 by ideonexus

 Chomsky on the Failure of Postmodernism to Simplify

Since no one has succeeded in showing me what I'm missing, we're left with the second option: I'm just incapable of understanding. I'm certainly willing to grant that it may be true, though I'm afraid I'll have to remain suspicious, for what seem good reasons. There are lots of things I don't understand -- say, the latest debates over whether neutrinos have mass or the way that Fermat's last theorem was (apparently) proven recently. But from 50 years in this game, I have learned two things: (...
Folksonomies: postmodernism
Folksonomies: postmodernism
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24 JAN 2015 by ideonexus

 Economic Forecasting VS Science Fiction Predictions

There are two ways to predict the progress of technology. One way is economic forecasting, the other way is science fiction. Economic forecasting makes predictions by extrapolating curves of growth from the past into the future. Science fiction makes a wild guess and leaves the judgment of its plausibility to the reader. Economic forecasting is useful for predicting the future up to about ten years ahead. Beyond ten years it rapidly becomes meaningless. Beyond ten years the quantitative chang...
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09 AUG 2014 by ideonexus

 König’s paradox: Ordinals

Let’s start by turning back the clock. It is India in the fifth century BCE, the age of the historical Buddha, and a rather peculiar principle of reasoning appears to be in general use. This principle is called the catuskoti, meaning ‘four corners’. It insists that there are four possibilities regarding any statement: it might be true (and true only), false (and false only), both true and false, or neither true nor false. [...] To get back to something that the Buddha might recognise,...
Folksonomies: mathematics paradox
Folksonomies: mathematics paradox
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Also Betrand Russel's "Set of All Sets that Do Not Contain Themselves"

29 MAY 2014 by ideonexus

 When Science Became a Profession

The possibilities of modem technology were first in practice realised in England by the energy of a prosperous middle class. Accordingly, the industrial revolution started there. But the Germans explicitly realised the methods by which the deeper veins in the mine of science could be reached. In their technological schools and universities progress did not have to wait for the occasional genius or the occasional lucky thought. Their feats of scholarship during the nineteenth century were the ...
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Rising from the prosperous classes and the reliance on occasional genius to a methodology for producing consistent results.

21 APR 2014 by ideonexus

 Red Queen Hypothesis of Computer Viruses

We know, historically, that the "walled garden" approach can have benefits during the early adopter phase. AOL's walled garden provided parental controls, security and organization of online content that was useful to introduce the Internet to mass adoption. But, as we know from IBM, AOL, Microsoft, Apple, etc., keeping the walls too high or for too long can hurt the relationship with consumers, distribution partners and other market participants. The day will come when viruses and other mal...
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Computer viruses force or IS to evolve.

02 JAN 2014 by ideonexus

 Historical Materialism VS Historical Idealism

Classes struggle, some classes triumph, others are eliminated. Such is history, such is tlhe history of civilization for thousands of years. To interpret history from this viewpoint is historical materialism; standing in opposition to this viewpoint is historical idealism. "Cast Away Illusions, Prepare for Struggle" (August 14, 1949), Selected Works, Vol. IV, p. 428.
Folksonomies: history idealism
Folksonomies: history idealism
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If we accept history as rules that guide the future, we give up possibilities for better futures.

29 DEC 2013 by ideonexus

 Making Forced Connections

The basic process for making forced connections, as outlined by Koberg and Bagnall, is simple and sound. List possible features of the object you are trying to creatcte, one le feature per column. For example, the features might include cololor, size, anc shape. 2. In the column under each feature variable, list as many values for that variable as you can. For example, under color you might list all the colors of the rainbow, as well as black, white, gold, and silver. 3. Finally, random...
Folksonomies: ideas creativity
Folksonomies: ideas creativity
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A technique for coming up with new ideas. This could be done with the mxplx rand() function, using it to find random memes and then forcing onseself to find connections between the ideas.

13 APR 2013 by ideonexus

 The Difference Between Average and Great Chessmasters

Great players like Kasparov do not delude themselves into thinking they can calculate all these possibilities. This is what separates elite players from amateurs. In his famous study of chess players, the Dutch psychologist Adriaan de Groot found that amateur players, when presented with a chess problem, often frustrated themselves by looking for the perfect move, rendering themselves incapable of making any move at all. Chess masters, by contrast, are looking for a good move—and certainly...
Folksonomies: thinking chess
Folksonomies: thinking chess
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The great do not overthink, but rely on intuition to guide them. They do not look for a perfect move, but an advantageous move.