27 JUL 2018 by ideonexus
The Communal Nature of Tabletop Gaming Complicates Unders...
De Koven’s concept of play is predicated on the idea that play, as a purposeless act, is the means through which we can build community and move closer to living better lives. He ultimately moves away from the idea of playing games and towards a purer idea of play beyond games, play as mastery over nothing in particular (De Koven 2013). For De Koven, games are at best a means to an end, a way to encourage an initial sense of playfulness; at worst, they are a controlling aspect over play, so...27 JUL 2018 by ideonexus
The Information Age has Increased Abstract Intelligence
Most dramatically, an increase in one kind of abstract intelligence is visible all over the world: mastery of digital technology. Cyberspace is the ultimate abstract realm, in which goals are achieved not by pushing matter around in space but by manipulating intangible symbols and patterns. When people were first confronted with digital interfaces in the 1970s, like videocassette recorders and ticket machines in new subway systems, they were baffled. It was a running joke of the 1980s that mo...Folksonomies: intelligence iq
Folksonomies: intelligence iq
10 FEB 2018 by ideonexus
How Literacy Impacts Reading and Gaming
For Ellie, that charade contributed to her waning interest in computer games and simulations fi-om its highpoint in middle childhood. Reasonably versed in computer technologies and a fan of emerging online forums such as Tumblr, she agreed to talk about her play in virtual worlds not as an enthusiast, but as something of a philistine. She enjoyed Second Life—but only up to a point. "The imaginative part stopped for me when I stopped designing my avatar," she told me. Further opportunities...27 DEC 2016 by ideonexus
Teaching with Pokemon Go
Learning objectives that ask students to assemble and integrate data (like a language or math class) are well-suited to the capture and find aspects of Pokémon Go!. Imagine setting up a variety of PokéStops around your campus. Each one can be visited by students as they go about gathering the data they need to accomplish the learning objective you set. Perhaps after traveling about campus, they have to return to your classroom and use the data they’ve gathered like PokéBalls to solve mor...Folksonomies: gamification
Folksonomies: gamification
23 MAY 2015 by ideonexus
Write With Style
Newspaper reporters and technical writers are trained to reveal almost nothing about themselves in their writings. This makes them freaks in the world of writers, since almost all of the other ink-stained wretches in that world reveal a lot about themselves to readers. We call these revelations, accidental and intentional, elements of style. These revelations tell us as readers what sort of person it is with whom we are spending time. Does the writer sound ignorant or informed, stupid or bri...13 MAR 2015 by ideonexus
The Ability to Spell Correctly Should Not be Valued
Because the absurdities and intricacies of our pres- ent spelling hav made a mastery of them the most dif- ficult and long-continued task of the average student, a false value has been placed on spelling ability. "Cor- rectness" in reality, mere conformity in spelling is too generally assumed to be an indication of su- perior education, whereas as has been shown it is only evidence of a natural or a specially traind eye-memory.24 JAN 2014 by ideonexus
Scientific Instruction is a Craft
Scientific instruction is a craft. This is because skill in a science, knowledge of its diverse aspects, and mastery of it are the result of a habit.... The easiest method of acquiring the scientific habit is through acquiring the ability to express oneself clearly in discussing and disputing scientific problems. This is what clarifies their import and makes them understandable....and the best way to learn a scientific discipline is to teach it.
24 DEC 2013 by ideonexus
Adaptive Regression
There are numerous vital experiences that cannot be achieved without adaptive regression: The creation and appreciation of art, music, literature, and food; the ability to sleep; sexual fulfillment; falling in love; and, yes, the ability to free-associate and tolerate psychoanalysis or psychodynamic therapy without getting worse. Perhaps the most important element in adaptive regression is the ability to fantasize, to daydream. The person who has access to his unconscious processes and mines ...Joel Gold on the exercise of fantasy and imagination to unlock knew ideas.
13 OCT 2013 by ideonexus
The Hourglass
Not the flowing waters of time but the falling sands of time have given modern poets their favorite metaphor for the passing hours. In England, sandglasses were frequently placed in coffins as a symbol that life's time had run out. "The sands of time are sinking," went the hymn. "The dawn of heaven breaks." But the hourglass, measuring time by dripping sand, comes late in our story. Sand was, of course, less fluid than water, and hence less adapted to the subtle calibration required by the v...Folksonomies: engineering invention
Folksonomies: engineering invention
Sand vs water, the evolving art and ingenuity involved in crafting this timepiece.
26 JAN 2012 by ideonexus
We Have Finite Time to Spend in Life
At IndieCade in October 2011, Adam Saltsman, Canabalt's creator, discussed the notion of "time until death." All of us have a finite amount of time on earth, and any time we spend on a particular activity is time that we can't spend doing something else. This means that the time we spend gaming represents most of a game's cost of ownership, far more than any money that we spend. If that time is enjoyable (or rather, if its benefits outweigh its costs), then the game was worth our time. Value...When we play games, we should play games that are fun, but also creative and challenging. Easy games are a complete waste of time, like watching TV. Hard games challenge us and make us grow.