We Have Finite Time to Spend in Life
At IndieCade in October 2011, Adam Saltsman, Canabalt's creator, discussed the notion of "time until death." All of us have a finite amount of time on earth, and any time we spend on a particular activity is time that we can't spend doing something else. This means that the time we spend gaming represents most of a game's cost of ownership, far more than any money that we spend. If that time is enjoyable (or rather, if its benefits outweigh its costs), then the game was worth our time.
Value is created in different ways for different people, but the most immediate is through generating engagement until players achieve mastery. In a panel held at Seattle's Casual Connect in 2011, game designer and consultant Nicole Lazzarodescribed two types of fun: easy fun and hard fun. Games that don't challenge players beyond a certain point -- "easy fun" -- will never allow them to achieve mastery, which could deprive them of a highly rewarding part of playing.
Benjamin Jackson, The Zynga Abyss (01/24/2012)
Notes
When we play games, we should play games that are fun, but also creative and challenging. Easy games are a complete waste of time, like watching TV. Hard games challenge us and make us grow.
References
- The Zynga Abyss Internet Article
Schemas
Not in any schema.
Triples
Not related to other memes yet.
Watson’s reading
Tags generated by IBM Watson from the text. Percentages are its confidence.
Categories
People, places and things
- Adam Saltsman Person
- Nicole Lazzarodescribed Person
- Seattle City
- Canabalt Company
- consultant Job Title