27 JUL 2018 by ideonexus
Universality of Games
Just as the ancient and primitive religions of the world show profound similarities in their fertility rites and their sun and moon worship, many games appear to be common property to human beings everywhere. Indeed, the comparison is not at all farfetched: many games now thought to be mere children's pastimes are, in fact, relics of religious rituals, often dating back to the dawn of mankind. Tug of war, for example, is a dramatized struggle between natural forces; knucklebones were once par...24 FEB 2015 by ideonexus
DM as Collaborator with Players
Most games have a winner and a loser, but the Dungeons & Dragons Roleplaying Game is fundamentally a cooperative game. The Dungeon Master (DM) plays the roles of the antagonists in the adventure, but the DM isn’t playing against the player characters (PCs). Although the DM represents all the PCs’ opponents and adversaries—monsters, nonplayer characters (NPCs), traps, and the like—he or she doesn’t want the player characters to fail any more than the other players do. The players...22 OCT 2013 by ideonexus
The Loser in an Argument is Actually the Winner
He explains, “Suppose you and I have an argument. You believe a proposition, P, and I don’t. I’ve objected, I’ve questioned, I’ve raised all sorts of counter-considerations, and in every case you’ve responded to my satisfaction. At the end of the day, I say, ‘You know what? I guess you’re right.’ So I have a new belief. And it’s not just any belief, but it’s a well-articulated, examined and battle-tested belief. Cohen continues, “So who won that argument? Well, the war...The problem with the "war" metaphor for debate is that it defines winning as failing to adjust one's position at the end, while the "loser," the one who has conceded points based on the evidence, comes away from the encounter with a much stronger and tested understanding of the subjectmatter.