16 APR 2018 by ideonexus

 Games Allow for Low-Cost Failure

What Prensky and Gee had realized early on was that game designers had lowered the cost of failure so players would take risks. They'd figured out that well-designed problem solving that gives players a second chance and a way to share their successes is almost irresistibly attractive. In just a few years, game designers had discovered the principles of deep and pleasurable learning that it had taken educators more than a century to apply in schools. Game studios had hit upon "profoundly good...
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10 FEB 2018 by ideonexus

 Applications for Simulated Worlds

Consider that applications of simulated worlds and simulated games to science and social science research are on the increase. Businesses build virtual worlds for commercial purposes. Scientists utilize video games to crowd-source solutions to protein folding, to invesfigate complexity theory and artificial life, to visualize the physics of black holes, and to research economic, social, and psychological behaviors. Call of Duty, Second Life, World of Warcraft—and the software that makes the...
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06 JAN 2018 by ideonexus

 Considering Art Creative but Engineering Not as a Questio...

In retrospect, Cohen and MacKeith made a number of questionable assumptions that undermine that conclusion. To be fair, these assumptions were quite common among psychologists at the time and still persist to a significant degree among the public. One of these assumptions is that some activities, such as the arts, are inherently creative, whereas others, such as science or engineering, are not. Another assumption is that creativity is a function of one's ability to fantasize, which is to say,...
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06 JAN 2018 by ideonexus

 Mental Illness is Not Correlated with Genius

What madness may have to do with creativity and genius has continued to intrigue down to this day, with scholars arguing for and against the association, its benefits and its deficits. In 1995, in a large scale and statistically convincing study of 1,004 eminent individuals of the 20th century, psychiatrist Arnold Ludwig argued that no necessary or sufficient correlation, hence no causal connection, between mental illness and creative achievement was to be found. Individuals in artistic profe...
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22 SEP 2017 by ideonexus

 Algorithms are Subjective/Creative Things

he algorithm may be the essence of computer science – but it’s not precisely a scientific concept. An algorithm is a system, like plumbing or a military chain of command. It takes knowhow, calculation and creativity to make a system work properly. But some systems, like some armies, are much more reliable than others. A system is a human artefact, not a mathematical truism. The origins of the algorithm are unmistakably human, but human fallibility isn’t a quality that we associate with ...
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02 SEP 2016 by ideonexus

 "This Is Not a..." Game

A game called “Th is Is Not a...” encourages multiple solutions and is played in a relaxed environment that encourages creativity. Students pass around an object—such as a toy telephone—and say, “This is not a....” Younger students name an object that is not a toy telephone (for example, “This is not a pencil.”). Older students continue and say, “This is not a toy telephone, it is a...,” and they gesture or mime to suggest the object that they are pretending the toy teleph...
Folksonomies: education games
Folksonomies: education games
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18 JAN 2013 by ideonexus

 Scientists Need Open Free Societies

. Historically, the brightest minds have migrated to open societies. and once there have made discoveries and created works that enriched and advanced those societies. A classic example is the intellectual flight from fascist Europe in the years leading up to World War 11. Persecution, particularly of Jews and homosexuals, spurred emigration that turned America into an intellectual mecca. America offered scientists and artists freedom, tolerance, egalitarianism, opportunity, and support for t...
Folksonomies: politics science society
Folksonomies: politics science society
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Historically, they have migrated to such societies and generated improvements in the quality of life.

22 MAR 2012 by ideonexus

 Save Species to Eat Them

The creativity behind social marketing can be alarming. A recent television ad depicted water disappearing into a storm drain as a voice warned that lawn fertilizer in the spring can wind up in the Chesapeake Bay. "No crab should die like this," the announcer opines. Later, the announcer appears on screen with a small tub in hand, exclaiming "they should perish in some hot, tasty melted butter!" This promotion by the Chesapeake Bay Program, a subsidiary of the U.S. Environmental Protection Ag...
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A different way to reach people concerning endangered species is to point out they will no longer be available as lunch.

23 JAN 2012 by ideonexus

 Problems Encountered While Walking Along the Street

If you walk along the street you will encounter a number of scientific problems. Of these, about 80 per cent are insoluble, while 191/2 per cent are trivial. There is then perhaps half a per cent where skill, persistence, courage, creativity and originality can make a difference. It is always the task of the academic to swim in that half a per cent, asking the questions through which some progress can be made.
Folksonomies: science culture
Folksonomies: science culture
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80 percent are insoluble, 19.5 percent are trivial, and 0.5 percent require hard work to solve and that is the realm of the academic.

12 SEP 2011 by ideonexus

 Art and Science Require Both Creativity and Rationality

How often people speak of art and science as though they were two entirely different things, with no interconnection. An artist is emotional, they think, and uses only his intuition; he sees all at once and has no need of reason. A scientist is cold, they think, and uses only his reason; he argues carefully step by step, and needs no imagination. That is all wrong. The true artist is quite rational as well as imaginative and knows what he is doing; if he does not, his art suffers. The true sc...
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Art without rationality is lame, science without creativity is less innovative. Stereotypes of artists and scientists are unrealistic.