20 MAR 2018 by ideonexus

 Social Media Distorts Socialization Through Gamification

The problem with social media isn't that we aren't sure how much privacy we want to have or how long the things we say should stick around. The problem is that social media is a gamification of social interaction, and it causes us to behave in ways that we normally wouldn't. In normal life, people don't take turns loudly stating their political opinions to a room of people and then looking to see how many people agree with them. They also don't have product placements or subtle advertising i...
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17 MAY 2017 by ideonexus

 The Collector’s Fallacy and Tsundoku

One of my favorite Japanese words is tsundoku (積ん読). Aside from being a fantastic pun, I think it’s captures our shared problem pretty well: “Tsundoku” is the condition of acquiring reading materials but letting them pile up in one’s home without reading them. Buying books does not equal reading books. We all know that. Yet, so many end up victims of tsundoku anyway. Why? One problem, I think, is that collecting feels like learning. Each time we discover a new productivi...
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02 SEP 2016 by ideonexus

 Math Exercise: Multiple Approaches to Problem-Solving

For example, if the problem was to fi nd the answer to 8 × 6, students may suggest three options: memorizing the multiplication table for 6, knowing that 8 × 5 = 40 and adding another 8 to equal 48, or adding a column of six 8s. Allowing students to personally choose among approaches all confi rmed as correct and to support their choice will increase their comfort levels. Th is process also builds math logic, intuition, and reasoning skills that extend into other academic subjects and real-...
Folksonomies: education games math exercises
Folksonomies: education games math exercises
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02 SEP 2016 by ideonexus

 Keeping Students Motivated Using Future Rewards

Periodically remind students that their mental effort is relevant to pleasure in the near future. The younger the children, the less tolerant their brains are to activities that are not pleasurable now or expected to be so in the very near future. Fortunately, the dopamine-reward network releases motivating dopamine in expectation of pleasure. Let students know which of their enjoyable math activities will be coming up during the lesson and how what they are practicing now connects to the des...
Folksonomies: teaching motivation
Folksonomies: teaching motivation
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02 SEP 2016 by ideonexus

 How Brains Respond to Positive/Negative Feedback in Child...

In children up to eight or nine years old, the dopamine-modulating reward center in the nucleus accumbens reacts strongly to positive feedback (activating the prefrontal cortex) and minimally to negative feedback. In older children, increased activation still occurs in the PFC when dopamine is released in response to positive feedback (particularly in response to correct answers/ predictions). However, the greatest age-related change is the higher reactivity of the NAc to negative feedback an...
Folksonomies: learning neurology feedback
Folksonomies: learning neurology feedback
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26 MAY 2015 by ideonexus

 BIDS Approach to Understanding Intelligence

There is nothing really the matter with the concept of g; it is just that we have misused it by making it the omnipresent concept in our study of cognitive abilities. Intelligence is important on three levels, namely, brain physiology, individual differences, and social trends (collectively, BIDS). The core of a BIDS approach to intelligence is that each of those levels has its own organizing concept, and it is a mistake to impose the architectonic concept of one level on another. We have to ...
Folksonomies: intelligence g-factor
Folksonomies: intelligence g-factor
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Intelligence is a Network of Factors.

24 DEC 2013 by ideonexus

 Temperament is Influenced by Chemicals

Some 40 percent to 60 percent of the observed variance in personality is due to traits of temperament. They are heritable, relatively stable across the life course, and linked to specific gene pathways and/or hormone or neurotransmitter systems. Moreover, our temperament traits congregate in constellations, each aggregation associated with one of four broad, interrelated yet distinct brain systems: those associated with dopamine, serotonin, testosterone, and estrogen/oxytocin. Each constellat...
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Helen Fisher on the many chemicals that influence our behavior.

13 APR 2013 by ideonexus

 Eating for a Healthy Brain

So, the first priority for getting the highest brain j performance is to consume sufficient amounts of protein each day. Insights are cognitively taxing to the human brain, so it makes sense that fueling our neurotransmitters with high-octane fuel —protein —is essential for high-powered thinking. Next come antioxidants from foods like blueberries, Matcha green tea, and walnuts, which stave off cognitive cell damage. We need healthy cells in order to burn new circuitry, and as we establ...
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Includes a list of foods associated with improved brain functions

26 JAN 2012 by ideonexus

 Games that Turn Humans into Rats in a Skinner Box

The box also taught us two fundamental lessons, one of which had ramifications that extended far beyond Skinner's experiments. Humans are hardwired to respond to primary reinforcers, just like any other animals. And while primary reinforcers have a diminishing effect once we're satiated, secondary reinforcers, like money or social status, exist outside our biological needs, and these never hit a satiation point. In other words, we are hardwired to seek approval from our peers, and we can neve...
Folksonomies: life conditioning time gaming
Folksonomies: life conditioning time gaming
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Games like Farmville and Angry Birds tap into the reward mechanisms in our brains, administering doses of dopamine to us for repetitive tasks.