26 JAN 2012 by ideonexus

 Games that Turn Humans into Rats in a Skinner Box

The box also taught us two fundamental lessons, one of which had ramifications that extended far beyond Skinner's experiments. Humans are hardwired to respond to primary reinforcers, just like any other animals. And while primary reinforcers have a diminishing effect once we're satiated, secondary reinforcers, like money or social status, exist outside our biological needs, and these never hit a satiation point. In other words, we are hardwired to seek approval from our peers, and we can neve...
Folksonomies: life conditioning time gaming
Folksonomies: life conditioning time gaming
  1  notes

Games like Farmville and Angry Birds tap into the reward mechanisms in our brains, administering doses of dopamine to us for repetitive tasks.

03 SEP 2011 by ideonexus

 Pavlov's Conditioning and Humans

The dog [in Pavlov's experiments] does not continue to salivate whenever it hears a bell unless sometimes at least an edible offering accompanies the bell. But there are innumerable instances in human life where a single association, never reinforced, results in the establishment of a life-long dynamic system. An experience associated only once with a bereavement, an accident, or a battle, may become the center of a permanent phobia or complex, not in the least dependent on a recurrence of th...
Folksonomies: psychology conditioning
Folksonomies: psychology conditioning
  1  notes

Humans can be conditioned by a single experience, while the dog must have regular conditioning to continue salivating at the sound of a bell.