01 DEC 2024 by ideonexus

 Multiple Forms of Surprise

1-46. A strong correlation exists between deception and surprise. The more forms of surprise built into the deception plan, the more likely it will overwhelm the target. These forms of surprise include size, activity, location, unit, time, equipment, intent, and style. One effect of surprise is the cry-wolf syndrome in which repeated false alarms have the potential to desensitize an enemy. A pattern of behavior lulls an opponent into a sense of normal behavior to allow a friendly action to oc...
  1  notes
 
20 JUN 2017 by ideonexus

 Blending and Segmenting Sounds to Instill Phoneme Awareness

One activity is segmenting sounds and then blending them together using both real words and nonsense words. This activity gives students practice manipulating phenomes and is consistent with the research supporting stimulation of both posterior processing systems (McCandliss, Cohen, & Dehaene, 2003). Another activity is oral blending and segmenting paired with letters. This process may help students practice the alphabetic principle (the establishment of a correspondence between a phonem...
Folksonomies: teaching literacy reading
Folksonomies: teaching literacy reading
  1  notes
 
20 JUN 2017 by ideonexus

 Role of Mirror Neurons in Learning to Read

In terms of early diagnosis, one study of thousands of babies “gaze-following” found that the skill appears first at about 10 to 11 months, and that babies who weren’t proficient at gaze-following by the time they were 1 year old had much less advanced language skills at age 2 (Brooks & Meltzoff , 2005). Another possibility with regard to mirror neuron research is that early and systematic priming (stimulating) of mirror neurons engaged in speech could be a strategy for building th...
Folksonomies: teaching literacy reading
Folksonomies: teaching literacy reading
  1  notes
 
10 MAR 2017 by ideonexus

 Gamification Racing/Grid Movement

Ms. Spooner, a long-time game player, realizes that the Racing/Grid Movement mechanic is the right choice for her students because it is particularly good at helping to assess highly granular pieces of content or skills. She envisions a game in which her students are divided into two- or threeperson teams. She wants these students to be able to identify and produce three different things: (1) the pitch of particular notes, (2) the sounds of distinct instruments, and (3) the work of particular...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes