06 JUL 2024 by ideonexus

 Amorality in Games and Discovering the Algorithm

The rules of Vice City call for a vast accumulation of cash, cars and cronies, of weapons and real estate. Most of these activities are outside the law, but law is just part of a larger algorithm. In any case, the story and the art are arbitrary, mere decoration. If in utopia, everything is subordinated to a rigorous description, a marking of space with signs, in atopia, nothing matters but the transitive relations between variables. The artful surfaces of the game are just a way for the game...
Folksonomies: gamespace allegorithm
Folksonomies: gamespace allegorithm
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06 JUL 2024 by ideonexus

 Games as Multimedia

The third level continues. Games have storylines like the historical novel, which arc from beginning to end. Games have cinematic cut scenes, pure montages of attraction. Games subsume the lines of television just as television subsumed cinema and cinema the novel. But they are something else as well. They are not just an allegory but a double form, an allegory and an allegorithm. Appearances within the game double an algorithm which in turn simulates an unknown algorithm which produces appea...
Folksonomies: gamespace
Folksonomies: gamespace
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25 JAN 2024 by ideonexus

 Forgotten Best Sellers

Social values ebb and flow over decades, but the values expressed in a book are fixed. It may be that science fiction is more affected by values dissonance than other genres by nature of being (often) set in the future. A book written and set in the 1950s might have quaint expectations regarding the proper roles of men and women (not to mention the assumption that those are only two choices), but they would be the quaint expectations of the era in which the book is set. A novel written in the...
Folksonomies: popculture
Folksonomies: popculture
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24 SEP 2021 by ideonexus

 The Ultraintelligent Machine will be Civilization's Last ...

The survival of man depends on the early construction of an ultraintelligent machine. Let an ultraintelligent machine be defined as a. machine that can far surpass all the intellectual activities of any man however clever. Since the design of machines is one of these intellectual activities, an ultraintelligent machine could design even better machines; there would then unquestionably be an "intelligence explosion," and the intelligence of man would be left fa.r behind see for example refs...
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10 MAR 2019 by ideonexus

 Asimov Story on Computation

■ N 1958, American science fiction legend Isaac Asimov wrote a very short story called "The Feeling of Power." In it, lowly technician MyI ron Aub discovers that he is capable of duplicating the work of his computer by multiplying two numbers together on a piece of paper. Amazing! This miraculous discovery makes its way up the chain of command, where the generals and politicians are stunned by Aub's black magic. The top general is intrigued by the possibility that human calculations could g...
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02 MAR 2019 by ideonexus

 Examples of Hyperliterature

17776: What football will look like in the future by Jon Bois — SB Nation A serial piece about space probes in the far future that have gained sentience and are watching humanity play an evolved form of American football. GIFs, animations, and found digital media galore. Adrien Brody by Marie Calloway An account of the author’s romantic relationship with a married journalist, Adrien Brody. Told via emails, texts, and other exchanges. Breathe by Kate Pullinger A ghost story in tap for...
Folksonomies: new media hyperliterature
Folksonomies: new media hyperliterature
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20 MAR 2018 by ideonexus

 Star Wars Nostalgia VS Star Trek Futurism

Also, Star Wars is set in a fantasy past that can look like anything, while Trek is supposed to be a projection of what we imagine our own future to look like. And Star Wars has always been an exercise in nostalgia from the start — nostalgia for ’30s movie serials and comic strips, for ’40s war movies, for ’50s hot rods and samurai movies, etc. It’s always, always been based on the past and set in the past. Star Trek looks to the future, and our idea of the future is always changing.
Folksonomies: futurism science fiction
Folksonomies: futurism science fiction
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06 JAN 2018 by ideonexus

 Pattern-Seeking Through Play

Meredith's worldplay was shot through with yet another well-recognized ingigredienlent of creative thinking, the comparison and synthesis of two or more unlike things. As the mathematician and poet Jacob Bronowski famously expressed it, the discoveries of science and of art "are explorations—^more, are explosions, of a hidden likeness The same holds true for the insights generated in worldplay. Documents of play in Lewis, like many a child, combined the animal and the human in Lord Big. Una...
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12 DEC 2017 by ideonexus

 Two Kinds of Science-Fiction Innovations

Most common are the fictions that begin with Jules Verne, and concern the single artifact—a submarine, flying machine, or death ray—and its consquence for all of humanity. These extraordinary voyages—to use Verne's term—play along the fault line between what we think we are and what we can do. Nemo is no accident, or a tragic figure, but the natural consequence of the intersection between present-day humanity and extraordinary technology. Even 2001: A Space Odyssey plays on the same t...
Folksonomies: futurism science fiction
Folksonomies: futurism science fiction
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29 DEC 2016 by ideonexus

 Science Fiction Gave Literature New Frontiers

The shift in subject matter from westerns to science fiction was probably already underway when Burroughs began writing. The frontier, which had been such a key feature of American popular fiction, was rapidly disappearing, and writers had begun looking for new frontiers—hence, the increasing number of stories about lost civilizations in unexplored parts of the world. But even the unexplored parts of the world were shrinking rapidly, and as new technologies, such as aircraft and rocketry, b...
Folksonomies: history science fiction
Folksonomies: history science fiction
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Burroughs "Princess of Mars" even has the protagonist go from the Western frontier to a Martian desert. Wastelands are frontiers as well.