03 MAR 2021 by ideonexus

 A 2030 Vision for Gaming Culture

Young gamers are having fun, learning from each other, and learning to be good citizens of gaming and online communities. They are able to transfer some of their skills and citizenship sensibility to other aspects of their lives. They are connecting and mentoring each other in online gaming spaces that are safe, mixed age, and centered on creation, exploration, inquiry, and friendly competition. Youth and their parents have a deeper understanding of digital citizenship, supported and taught...
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19 DEC 2020 by ideonexus

 Attention, Flow, and Concentration

Chess thinking provides a rich metacognitive context that leads me to believe that we should tease apart three notions that are related but often conflated – attention, flow and concentration. Attention is fundamentally grounded in perception (how we attend), flow is fundamentally grounded in experience (how we feel), and concentration is grounded in praxis (how we purposively coalesce). We ask too much of attention and not enough of concentration. The recent cultural emphasis on attention...
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07 NOV 2019 by ideonexus

 The Science of Wisdom

A bulk of research has already shown that this kind of third-person thinking can temporarily improve decision making. Now a preprint at PsyArxiv finds that it can also bring long-term benefits to thinking and emotional regulation. The researchers said this was ‘the first evidence that wisdom-related cognitive and affective processes can be trained in daily life, and of how to do so’. [...] Grossmann’s aim is to build a strong experimental footing for the study of wisdom, which had lon...
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07 NOV 2019 by ideonexus

 Space Colonists as Selfish Fools

Human beings live in ideas. That they were condemning their descendants to death and extinction did not occur to them, or if it did they repressed the thought, ignored it, and forged on anyway. They did not care as much about their descendants as they did about their ideas, their enthusiasms. Is this narcissism? Solipsism? Idiocy (from the Greek word idios, for self)? Would Turing acknowledge it as proof of human behavior? Well, perhaps. They drove Turing to suicide too. No. No. It was not...
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Told from the perspective of the AI running the ship.

05 NOV 2019 by ideonexus

 What Comes First: Meaning or the Word?

The most fundamental question is whether the child learns a word to describe a category or class he has already created mentally as a result of his manipulations of the world around him, or whether the existence of a word forces the child to create new cognitive categories. This may seem like a highly abstract argument, but it touches on the fundamental issue of the relationship between language and thought. Does the child learn to represent objects to himself because he now has language, or ...
Folksonomies: child development
Folksonomies: child development
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10 MAR 2019 by ideonexus

 Asimov Story on Computation

■ N 1958, American science fiction legend Isaac Asimov wrote a very short story called "The Feeling of Power." In it, lowly technician MyI ron Aub discovers that he is capable of duplicating the work of his computer by multiplying two numbers together on a piece of paper. Amazing! This miraculous discovery makes its way up the chain of command, where the generals and politicians are stunned by Aub's black magic. The top general is intrigued by the possibility that human calculations could g...
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10 MAR 2019 by ideonexus

 The Chess Stress Response

Another aspect of chess as a sport is the intense psychological and physiological exertion involved in a competitive chess game, and the crisis after the game. What sports science calls the "stress response process" is at least as powerful in chess as it is in more physical sports. When I say exertion, I am not referring only to the mental gymnastics of moving the pieces in our minds, but also the huge nervous tension that fills you before and during the game, tension that rises and falls wit...
Folksonomies: physiology stress gaming
Folksonomies: physiology stress gaming
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02 MAR 2019 by ideonexus

 New Kind of Memory for AI

AI researchers have typically tried to get around the issues posed by by Montezuma’s Revenge and Pitfall! by instructing reinforcement-learning algorithms to explore randomly at times, while adding rewards for exploration—what’s known as “intrinsic motivation.” But the Uber researchers believe this fails to capture an important aspect of human curiosity. “We hypothesize that a major weakness of current intrinsic motivation algorithms is detachment,” they write. “Wherein the a...
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27 NOV 2018 by ideonexus

 Emotional Contagions in Social Networks

These results highlight several features of emotional contagion. First, because News Feed content is not “directed” toward anyone, contagion could not be just the result of some specific interaction with a happy or sad partner. Although prior research examined whether an emotion can be contracted via a direct interaction (1, 7), we show that simply failing to “overhear” a friend’s emotional expression via Facebook is enough to buffer one from its effects. Second, although nonverbal ...
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20 NOV 2018 by ideonexus

 Mental States in Gamer Mastery

Learning State While in the learning state of mind your objective should be to concentrate on learning and experimentation. You should play to win, and take matches seriously, but not be afraid to try different strategies for the purpose of learning. In this state you aim to maximize your learning, not your win-percentage. Feel free to think about your moves, what would have happened if you took another route, what you are going to try in the next matchup and so on. It is only beneficial to...
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