04 NOV 2018 by ideonexus

 Metagame

Metagaming refers to the relationship between the game and outside elements, including everything from player attitudes and play styles to social reputations and social contexts in which the game is played. Post-game locker room conversations about the match are metagame interactions. Memorizing words in the Scrabble dictionary is a metagame activity, the honing of in-game skills. The typical playing strategies of a particular Go master are metagame information, useful if you are playing agai...
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04 NOV 2018 by ideonexus

 Degenerate Strategies and Cheating

Why isn't using a degenerate strategy considered cheating? Degenerate strategies take advantage of weaknesses in the rules of a game, but do not actually violate the rules. What kind of player would play in this way? The answer is both a dedicated player, who is overzealously seeking the perfect strategy, and an unsportsmanlike player, who has found a hole in the rules to exploit, even though he understands that he is not playing the game the way it was intended. These two kinds of players ca...
Folksonomies: games play gaming
Folksonomies: games play gaming
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Is the same true of memorizing algorithms to solve the rubiks cube?

25 OCT 2017 by ideonexus

 Hanlon's Razor Applied to Trump

...journalists come up with overly convoluted explanations for Trump’s behavior (“this seemingly self-destructive emotional outburst is actually a clever political strategy!”) when simpler ones will suffice (“this is a self-destructive emotional outburst.”). In doing so, they violate both Ockham’s razor and Hanlon’s razor — the latter of which can be stated as “never attribute to malice that which is adequately explained by stupidity.” One can understand why journalists wh...
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20 JUL 2017 by ideonexus

 Cooperative Game of Competitive Questioning

Great Cooperative games make the play experience deliberately difficult; the game shouldn't be a cake walk. Mr. Glass's decision, therefore, is for him to assume the role of the game and present himself in opposition to his students—the players. He does this by instructing his students (working in groups designed to get everyone working together, especially those who have struggled in the past) to prepare 30 questions that, in their estimation, adequately assess or measure the topics with w...
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10 MAR 2017 by ideonexus

 Gamification Simultaneous Action Selection Mechanic

Dr. Mays uses the Simultaneous Action Selection mechanic to structure his lesson. He creates two decks of cards—one with names of different cellular components (e.g., ribosomes, endoplasmic reticulum) and another with a wide assortment of cellular functions and processes. He seats students in groups of five or six and explains the rules. During each turn, one student is going to pick a card from the component deck and read it out loud. Then the other students select a card from their hand (...
Folksonomies: education gamification
Folksonomies: education gamification
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02 SEP 2016 by ideonexus

 De-Romanticizing Voting

Ugh. In actual outcomes, voting isn't an expression of your heart, your soul, or even your emotion. The result of a vote isn't "the right thing" or "the thing I love" or "the cure for social ills" or "the perfect solution." It's not a mechanism of protest or a chance to be dramatic, and it's not a "gesture" or a stand -- that's what demonstrations, letter writing, and petition campaigns are for. A vote is a functional choice for the preferable viable outcome, an act that adds 1 to a tally th...
Folksonomies: democracy voting
Folksonomies: democracy voting
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