07 OCT 2025 by ideonexus

 Locke's Philosophical Criticism Destroyed the Institution...

We must note two aspects of Locke’s method of analysis. One is that it was primarily a method of criticism, a method which by means of analysis subjected to critical scrutiny the many complex ideas which prevail in a society, and which because of their abstruse nature, cause confusion and misunderstanding. Locke proposed that all such ideas be analyzed into their simple components and examined critically so that the degree of their validity might be determined. The other aspect for us to no...
  1  notes
 
20 SEP 2025 by ideonexus

 Monarchies Depend on Illiteracy

Ignorance was a foundation stone of feudal Europe. The vast inequalities of the aristocratic order were partly able to be sustained because the population had no way to find out about the scale of the corruption, abuses and inefficiencies of their governments. And the old feudal hierarchy was justified not so much by logical argument as by what Walter Ong might have recognised as very pre-literate appeals to mystical and emotional thinking. This was what historians of the seventeenth centur...
  1  notes
 
01 DEC 2024 by ideonexus

 Magruder’s Principle

1-42. Magruder’s principle states that it is generally easier to induce the deception target to maintain a preexisting belief than to deceive the deception target for the purpose of changing that belief. Magruder’s principle exploits target biases and the human tendency to confirm exiting beliefs. Magruder’s principle alludes to two paths. A path of the deceiver changing the belief of a target and a path of maintaining a present belief. The principle then advises the better of the two p...
  1  notes
 
27 JUL 2018 by ideonexus

 Examples of Games in the Context of Their Civilization

Games hold a mirror to civilization. In the Afghan game of buzkashi, groups of fierce horsemen contend in a no-holds-barred struggle for possession of a beheaded calf. The object is to carry off the slippery carcass, defending it against all challengers, and bring it around the field to the goal. As Jacob Bronowski explains in The Ascent of Man, 'The tactics are pure Mongol, a discipline of shock... what seems a wild scrimmage is in fact full of manoeuvre, and dissolves suddenly with the winn...
Folksonomies: history culture gaming
Folksonomies: history culture gaming
  1  notes
 
27 JUL 2018 by ideonexus

 Rules are the Persistent Identity of a Game Across Cultur...

There are at least two senses in which the RULES schemas offer a "formal" way of looking at games. First, the term formal is used in the sense of "form": rules constitute the inner form or organization of games. In other words, rules are the inner, essential structures that constitute the real-world objects known as games. For example, consider two games of Go that differ in a variety of ways. They might differ in terms of: Material: one version is played with stones on a wooden board; the o...
  1  notes
 
10 MAR 2017 by ideonexus

 Gamification Set Collection

I recently codeveloped a game with a colleague who teaches a course in global studies to advanced high school students. We called the game Global Shuffle, and it was meant to simulate two realities of the 21st century global marketplace. First, the developed world creates certain kinds of resources, and the developing world creates different resources. Though this is true, these resources relate to each other and have a reflexive quality; resources that are available or made in the developed ...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes