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Memes in the Watson category “/technology and computing/hardware/computer components”

1–20 of 88

Information Entropy of "Guess Who?"

Have you ever played Akinator? You think of a character, a genie asks you some twenty questions, and somehow it knows. That’s fingerprinting in a nutshell, except your browser answers the questions for you. Once you understand information entropy, Akinator’s magic turns into a simple trick. Let’s simplify with that…

LLMs as Mirrors That Reinforce Biases

The common public perception of prompt engineering is purely mechanical: better inputs yield clearer outputs. However, a deeper look reveals that human emotion and tone have become algorithmic variables. LLMs do not “think” in facts; they predict the statistically most probable next word based on the mathematical…

AI as Longterm Memory

The current state-of-the-art Gemini model can fit roughly 1.5 million words in its context. That’s enough for me to upload the full text of all fourteen of my books, plus every article, blog post, or interview I’ve ever published—and the entirety of my collection of research notes that I’ve compiled over the years…

Another way of looking at "flow" is to call it "non-contemplative."

As the gamer becomes attuned to the game, they become one event, one action; an oscillating between the line dividing self from other, and the line connecting them as one substance. If the line dividing provides a moment of autonomous self; the line connecting provides a moment of selfless purpose. In games, action…

Digital Allegorithm of Sisyphus

Digital object, digital subject — these are byproducts of a boredom that, seeking respite from nothingness, projects its lines across all space and time, turning it into commodity space and military space. This is the reckless act of creation with which Katamari Damacy begins — the King’s destruction of the mythic…

The Digital is All About Boundaries

The digital is all about boundaries. The digital does not follow a moving line, it imposes a grid of lines which produce a series of boundaries. In the analog, difference is the productivity in excess of itself; in the digital, difference is a negation that comes from without. Roll the ball as much as you like, but…

Abstractions Turned Obfuscations

There is an old saying in Silicon Valley, “There is the first 80% and the second 80%.” While it is really hard to create new technologies, it is also really hard to implement them for any measurable advantage. This has always been true: The steam engine didn’t matter until it was put into a ship and locomotive…

Immersion in the Simulation Makes it Hard to Question It

Individuals become immersed in the beauty and coherency of simulation; indeed simulations are built to capture us in exactly this way. A thirteen- year- old caught up in SimCity, a game which asks its users to play the role of urban developers, told me that among her "Top Ten Rules of Sim" was rule number 6: "Raising…

Compatible Connectivity

Connectivity is the rapid circulation of information among compatible units—an example would be an article racking up a bunch of shares very quickly and unthinkingly by like-minded people on Facebook. With connectivity, you either are or are not compatible. Red or blue: check the box. In this transmission of…

Unwritten Rules are Not Part of the Game

In all games, within game contexts, you may only do things expressly allowed by the rules. This is what it means to have rules; it is the covenant you have agreed to by agreeing to play. You can play tic-tac-toe in a van while yodeling, but putting a Z in a box is out of the question. It is not up to any rulebook to…

Pinball Algorithms

In 1986, Williams High Speed changed the economics of pinball forever. Pinball developers began to see how they could take advantage of programmable software to monitor, incentivize, and ultimately exploit the players. They had two instruments at their disposal: the score required for a free game, and the match…

Fruitless Recursion as a Strategy

Luring an opponent into fruitless recursion can be an effective strategy in other games, too. One of the most colorful, bizarre, and fascinating episodes in the history of man-vs.-machine chess came in a 2008 blitz showdown between American grandmaster Hikaru Nakamura and leading computer chess program Rybka. In a…

Caching in Public Libraries

...libraries are a natural example of a memory hierarchy when used in concert with our own desk space. In fact, libraries in themselves, with their various sections and storage facilities, are a great example of a memory hierarchy with multiple levels. As a consequence, they face all sorts of caching problems. They…

Top-Down VS Bottom-Up Approaches to Design in Software

One of the hallmarks of the Athena project was that faculty were asked to build their own educational software. Most worked with a set of assumptions about learning: students begin by learning “fundamental concepts”; formal, mathematical representation is always the best approach; students would use simulations the…

Don't Let the Simulation's Beauty Convince You It's Real

The architecture faculty who designed Project Athena’s Garden dreamed of transparent understanding of design process; today scientists are reconciled to opacity and seeing only a CAVE’s shadows. Over the past twenty years, simulation has introduced its dazzling environments and we have been witness to our own…