Digital Allegorithm of Sisyphus

Digital object, digital subject — these are byproducts of a boredom that, seeking respite from nothingness, projects its lines across all space and time, turning it into commodity space and military space. This is the reckless act of creation with which Katamari Damacy begins — the King’s destruction of the mythic heaven of the old Gods, and the project of replacing it by commanding the transformation of a human, analog movement into an airless matrix of machine code. This is the new labor of Sisyphus. Gamespace is always and everywhere the imposition of the digital as a way of laying an invisible hand on the world — or an all too visible fist. Where the invisible hand opens its digits to calculate what it may gain, the invisible fist closes them to calculate what it may claim.

Notes:

Folksonomies: work gamespace

Taxonomies:
/technology and computing/hardware/computer/portable computer (0.660093)
/technology and computing/hardware/computer components (0.634909)
/technology and computing/hardware/computer peripherals/computer monitors (0.592186)

Concepts:
Katamari Damacy (0.983340): dbpedia_resource
Katamari (0.931495): dbpedia_resource
Code (0.874976): dbpedia_resource
Invisible hand (0.864443): dbpedia_resource
Spacetime (0.749743): dbpedia_resource
Nothing (0.693858): dbpedia_resource
Time (0.652946): dbpedia_resource
Katamari Forever (0.583394): dbpedia_resource

 GAM3R 7H30RY version 1.1
Books, Brochures, and Chapters>Book:  Wark, McKenzie (April 2007), GAM3R 7H30RY version 1.1, Retrieved on 2024-05-29
  • Source Material [www.futureofthebook.org]
  • Folksonomies: critical theory gaming