The current state-of-the-art Gemini model can fit roughly 1.5 million words in its context. That’s enough for me to upload the full text of all fourteen of my books, plus every article, blog post, or interview I’ve ever published—and the entirety of my collection of research notes that I’ve compiled over the years…
It is perfectly true that redundancy aids recognition of a signal as a language or a code, and this recognition is crucial to SETI. However, Shannon’s method provides only a quantitative measure of the complexity of a language or signaling system—not a translation. And while it is axiomatic in cryptology that…
Over the past century, we’ve seen relatively steady, though slowing, technological progress. Sustaining this progress is the result of a balancing act: every year, further progress gets harder, but every year we exponentially increase the number of researchers and engineers. For instance, in the United States…
Imagine you are a typical inhabitant of the United States in 1870.11 You live on a rural farm; you produce most of your food and clothing yourself. Your only sources of light are candles, whale oil, and gas lamps if you’re lucky. If you’re a man, you face gruelling physical labour, sometimes from the age of twelve…
As the gamer becomes attuned to the game, they become one event, one action; an oscillating between the line dividing self from other, and the line connecting them as one substance. If the line dividing provides a moment of autonomous self; the line connecting provides a moment of selfless purpose. In games, action…
Heterotopias of the game have never been of much interest to theory, but to gamer theory they may be a key precursor to gamespace. Among them are separate worlds pitting different attributes of body and mind into contests of skill or luck, from badminton to backgammon. Every way of measuring what one body does against…
Digital object, digital subject — these are byproducts of a boredom that, seeking respite from nothingness, projects its lines across all space and time, turning it into commodity space and military space. This is the reckless act of creation with which Katamari Damacy begins — the King’s destruction of the mythic…
The digital is all about boundaries. The digital does not follow a moving line, it imposes a grid of lines which produce a series of boundaries. In the analog, difference is the productivity in excess of itself; in the digital, difference is a negation that comes from without. Roll the ball as much as you like, but…
The third level continues. Games have storylines like the historical novel, which arc from beginning to end. Games have cinematic cut scenes, pure montages of attraction. Games subsume the lines of television just as television subsumed cinema and cinema the novel. But they are something else as well. They are not…
Of the platforms where we know flesh and blood humans do spend enough time, 92% of all content is created by 10% of all users, and engagement with different posts can vary from 0.03% to 0.1% of all viewers. In other words, of the 52.6% of internet traffic which is human-driven, about 9 in 10 users stuck to messaging…
It is difficult to, either quantitatively (through sales, net worth, or awards) or qualitatively (through an objective hierarchisation of cultural products) provide an indisputable metric for ‘fame.’ First, there are contextually contingent variables like streaming or internet relevance preventing me from drawing…
Walking on, he explains to her that Sinclair, the British inventor, had a way of getting things right, but also exactly wrong. Foreseeing the market for affordable personal computers, Sinclair decided that what people would want to do with them was to learn programming. The ZX 81, marketed in the United States as the…
There is an old saying in Silicon Valley, “There is the first 80% and the second 80%.†While it is really hard to create new technologies, it is also really hard to implement them for any measurable advantage. This has always been true: The steam engine didn’t matter until it was put into a ship and locomotive…
Individuals become immersed in the beauty and coherency of simulation; indeed simulations are built to capture us in exactly this way. A thirteen- year- old caught up in SimCity, a game which asks its users to play the role of urban developers, told me that among her "Top Ten Rules of Sim" was rule number 6: "Raising…
The simultaneity of two events in the month of July 1975 illustrated this in a striking manner: the linkup in space of the two American and Soviet supersatellites, apotheosis of peaceful coexistence - the suppression by the Chinese of ideogrammatic writing and conversion to the Roman alphabet. The latter signifies the…
In physics, too, where computers were used to relieve the tedium of data collection and plotting, relatively mundane applications had significant effects. When calculation was automated and its results instantaneously translated into screen visualizations, patterns in data became more apparent. Physics students…
Every bubble pops eventually. When this one goes, what will be left behind? Well, there will be little models – Hugging Face, Llama, etc – that run on commodity hardware. The people who are learning to “prompt engineer†these “toy models†have gotten far more out of them than even their makers imagined…
Tech bubbles come in two varieties: The ones that leave something behind, and the ones that leave nothing behind. Sometimes, it can be hard to guess what kind of bubble you’re living through until it pops and you find out the hard way. When the dotcom bubble burst, it left a lot behind. Walking through San…
The computer was suddenly revealed as palimpsest. The machine that is everywhere hailed as the very incarnation of the new had revealed itself to be not so new after all, but a series of skins, layer on layer, winding around the messy, evolving idea of the computing machine. Under Windows was DOS; under DOS, BASIC…
In his article on Scuttlebutt, Bogost asks, “What if isolation and disconnection could actually be desirable conditions for a computer network?†He says this in the context of describing how Dominic Tarr, the creator of Scuttlebutt, lives largely offline in a sailboat in New Zealand, but it makes me think of the…