27 JUL 2018 by ideonexus

 Shannon's Learning Mouse Theseus

Theseus was propelled by a pair of magnets, one embedded in its hollow core, and one moving freely beneath the maze. The mouse would begin its course, bump into a wall, sense that it had hit an obstacle with its “whiskers,” activate the right relay to attempt a new path, and then repeat the process until it hit its goal, a metallic piece of cheese. The relays stored the directions of the right path in “memory”: once the mouse had successfully navigated the maze by trial and error, it ...
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21 JUN 2014 by ideonexus

 A good game teaches you how to play it

What you eventually discover as you continue to play is that Portal is a game about escaping from rooms that operate according to rules you are unaware of. You learn that each room is a puzzle, increasingly booby-trapped, and the game requires you to understand more and more complex physics in order to get out. If you don’t teach yourself the physics of each new room— that is, if you don’t learn the rules of the game—you’ll be stuck there forever, listening to the AI system repeat h...
Folksonomies: gamification
Folksonomies: gamification
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01 JAN 2010 by ideonexus

 Oulipo - "workshop of potential literature"

Finally elaborated, this definition remains the Oulipo's rule. In his conversations with Charbonnier, Queneau returns to it nearly word for word: The word "potential" concerns the very nature of literature; that is, fundamentally it's less a question of literature strictly speaking than of supplying forms for the good use one can make of literature. We call potential literature the search for new forms and structures that may be used by writers in any way they see fit. Finally, and more recen...
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Example: a book of poems, with each line of the poem given its own cut on the page, so that you can flip individual lines and create new poems. An early form of mashup.