27 JUL 2018 by ideonexus

 Shannon's Learning Mouse Theseus

Theseus was propelled by a pair of magnets, one embedded in its hollow core, and one moving freely beneath the maze. The mouse would begin its course, bump into a wall, sense that it had hit an obstacle with its “whiskers,” activate the right relay to attempt a new path, and then repeat the process until it hit its goal, a metallic piece of cheese. The relays stored the directions of the right path in “memory”: once the mouse had successfully navigated the maze by trial and error, it ...
  1  notes
 
10 MAR 2017 by ideonexus

 Games Use Constant Feedback

Moreover, games use systems of points, scores, leaderboards, achievement walls, and other clever mechanisms to reinforce how well you are playing (or not playing). Feedback should force us to face reality and redirect our efforts where they are needed. Regular, systemic feedback is a rarity in the traditional school; it is, however, de rigueur in even the most poorly designed game. It is this regular, rapid feedback that not only stimulates persistence and self-direction but also gets people ...
Folksonomies: education gamification
Folksonomies: education gamification
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02 SEP 2016 by ideonexus

 Learning Strengths: Map Readers and Explorers

I recognize Map Readers because they often like to work independently, but they are most comfortable when they have specifi c instructions or procedures to follow. Th ey often take more time and work deliberately, showing all their steps on homework or taking detailed notes in class or during group work. Explorers are the students who want to skip the detailed instructions and jump right into fi guring things out by trial and error. Th ese students are not likely to use estimation, even when ...
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24 OCT 2013 by ideonexus

 Make Mistakes

For evolution, which knows nothing, the steps into novelty are blindly taken by mutations, which are random copying “errors” in DNA. Most of these typographical errors are of no consequence, since nothing reads them! They are as inconsequential as the rough drafts you didn’t, or don’t, hand in to the teacher for grading. The DNA of a species is rather like a recipe for building a new body, and most of the DNA is never actually consulted in the building process. (It is often called “...
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Evolution makes them all the time, and look what it has produced. Appreciate your mistakes, view them as works of art.

29 MAR 2013 by ideonexus

 The Growth Mindset

In a recent study, a group of psychologists decided to see if this differential reaction is simply behavioral, or if it actually goes deeper, to the level of brain performance. The researchers measured response-locked event-related potentials (ERPs)—electric neural signals that result from either an internal or external event—in the brains of college students as they took part in a simple flanker task. The students were shown a string of five letters and asked to quickly identify the midd...
Folksonomies: intelligence plasticity
Folksonomies: intelligence plasticity
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Understanding that intelligence is plastic and improvable increases performance on certain tests.

01 FEB 2012 by ideonexus

 The Difficulty of Unlearning Errors

It is almost as difficult to make a man unlearn his errors, as his knowledge. Mal-information is more hopeless than non-information: for error is always more busy than ignorance. Ignorance is a blank sheet on which we may write; but error is a scribbled one on which we first erase. Ignorance is contented to stand still with her back to the truth; but error is more presumptuous, and proceeds, in the same direction. Ignorance has no light, but error follows a false one. The consequence is, that...
  1  notes

Ignorance is a blank sheet on which to write, but error is a sheet that must be erased.