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Gamification Pickup and Deliver Mechanic

Published by ideonexus

Dr. Boxer decides to create a game board that depicts a cell and pieces for 12 different materials that might be transported into or out of the cell. Students are assigned to teams and given the opportunity to place certain materials either in the cell or in the bloodstream (which surrounds the cell and through which these materials move around the board). He then adds a small role-playing element to the game by giving each team an identity (such as a moving company) and an objective separate from simply moving the goods around.

Jonathan Cassie, Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students (2016)

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