Gamification Pickup and Deliver Mechanic

Dr. Boxer decides to create a game board that depicts a cell and pieces for 12 different materials that might be transported into or out of the cell. Students are assigned to teams and given the opportunity to place certain materials either in the cell or in the bloodstream (which surrounds the cell and through which these materials move around the board). He then adds a small role-playing element to the game by giving each team an identity (such as a moving company) and an objective separate from simply moving the goods around.

Notes:

Folksonomies: education gamification

Taxonomies:
/automotive and vehicles/vehicle rental (0.266800)
/business and industrial (0.199385)
/technology and computing (0.180787)

Keywords:
small role-playing element (0.997525 (neutral:0.000000)), Gamification Pickup (0.889132 (negative:-0.342833)), Dr. Boxer (0.884869 (negative:-0.342833)), different materials (0.812507 (negative:-0.342833)), game board (0.801885 (negative:-0.342833)), certain materials (0.798098 (neutral:0.000000)), cell (0.695506 (negative:-0.320023)), bloodstream (0.615989 (neutral:0.000000)), Mechanic (0.610163 (negative:-0.342833)), pieces (0.566834 (negative:-0.342833)), Students (0.560386 (neutral:0.000000)), teams (0.560139 (neutral:0.000000)), opportunity (0.559891 (neutral:0.000000)), team (0.558228 (neutral:0.000000)), identity (0.558103 (neutral:0.000000)), company (0.557663 (neutral:0.000000))

Entities:
Dr. Boxer:Person (0.886198 (negative:-0.342833))

Concepts:
Game (0.983381): dbpedia | freebase | opencyc
Board game (0.787690): dbpedia | freebase | opencyc
Monopoly (0.742019): website | dbpedia | freebase | opencyc | yago
Dice (0.712021): dbpedia | freebase
Chess (0.543386): dbpedia | freebase | opencyc
Roll-and-move board games (0.532564): dbpedia
Roleplaying (0.523867): dbpedia | opencyc
Seduction community (0.466681): dbpedia | freebase | yago

 Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students
Books, Brochures, and Chapters>Book:  Cassie, Jonathan (2016), Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students, ASCD, Retrieved on 2017-03-10
Folksonomies: education gamification