06 JUL 2024 by ideonexus

 Another way of looking at "flow" is to call it "non-conte...

As the gamer becomes attuned to the game, they become one event, one action; an oscillating between the line dividing self from other, and the line connecting them as one substance. If the line dividing provides a moment of autonomous self; the line connecting provides a moment of selfless purpose. In games, action has its limits. It is an endless bit-flip between targeter, targeting and target. And yet at least it effects a transformation of gamer and game. Games are a repository for a certa...
Folksonomies: gamespace
Folksonomies: gamespace
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06 JUL 2024 by ideonexus

 Heterotopias

Heterotopias of the game have never been of much interest to theory, but to gamer theory they may be a key precursor to gamespace. Among them are separate worlds pitting different attributes of body and mind into contests of skill or luck, from badminton to backgammon. Every way of measuring what one body does against another — each finds its own special heterotopia, its field, its court, its track, its pitch, its arena. Says defrocked Situationist Ralph Rumney: “It is now sport, not pain...
Folksonomies: gamespace heterotopia
Folksonomies: gamespace heterotopia
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Not distopias or utopias, but an "otherness" form or world.

06 JUL 2024 by ideonexus

 Games Turn Play into Work

‘Play’ was once a great slogan of liberation. Richard Neville: “The new beautiful freaks will teach us all how to play again (and they’ll suffer society’s penalty).” Play was once the battering ram to break down the Chinese walls of alienated work, of divided labor. Only look at what has become of play. Play is no longer a counter to work. Play becomes work; work becomes play. Play outside of work found itself captured by the rise of the digital game, which responds to the boredom...
Folksonomies: play critical theory game
Folksonomies: play critical theory game
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06 JUL 2024 by ideonexus

 Being "Good" At a Game Means Internalizing It's Algorithms

The gamer is not really interested in faith, although a heightened rhetoric of faith may fill the void carved out of the soul by the insinuations of gamespace. The gamer’s God is a game designer. He implants in everything a hidden algorithm. Faith is a matter of the intelligence to intuit the parameters of this geek design and score accordingly. All that is righteous wins; all that wins is righteous. To be a loser or a lamer is the mark of damnation. When you are a gamer, you are left with ...
Folksonomies: critical theory gaming
Folksonomies: critical theory gaming
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25 MAR 2022 by ideonexus

 How Games Influence Strategic Culture

Rules define many of the ways a player or team can achieve the primary goal in a given game. For example, because American football requires teams to advance the ball a certain distance over a series of downs or give up the initiative, the game evolves as a series of set-piece plays. Soccer, in contrast, is far more fluid, with virtually continuous activity throughout the game. Soccer and American football do share one common rule in that both last a standardized period (albeit with opportuni...
Folksonomies: games strategy
Folksonomies: games strategy
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08 DEC 2021 by ideonexus

 Pinball Algorithms

In 1986, Williams High Speed changed the economics of pinball forever. Pinball developers began to see how they could take advantage of programmable software to monitor, incentivize, and ultimately exploit the players. They had two instruments at their disposal: the score required for a free game, and the match probability. All pinball machines offer a replay to a player who beats some specified score. Pre-1986, the replay score was hard wired into the game unless the operator manually r...
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18 NOV 2021 by ideonexus

 How New Games/Releases Impact the Meta

A new series release means more than just updated graphics or different character costumes; sequels can have new rules, or introduce entirely new systems, so everyone was starting more-or-less fresh. Experience and knowledge of previous games in the series help to some extent, but you're still learning the new rules from scratch. Being strong in the previous game means less than learning the new one, so without putting in the required work last year's champion can become this year's scrub. Th...
Folksonomies: gaming
Folksonomies: gaming
  1  notes
 
16 OCT 2021 by ideonexus

 Sports are Minimaxed to the Point of Boredom and Predicta...

Outcome maximalization across sports has created "smarter" games with less variety and more all-or-nothing play. The fixation with quantifiable success can lead to a collective flattening of the human experience. Perhaps we need to include more randomness in the game. Each home field or home court should have distinctive features, different playing surfaces, or outdoor elements. Think of how fun the wrigley field ivy is, or the boston green wall. Maybe put a dog or cat on the playing field. ...
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Basketball players only take 3-point and slamdunk shots based on science. Baseball players no longer steal bases. Science has made sports boring.

28 SEP 2021 by ideonexus

 Fruitless Recursion as a Strategy

Luring an opponent into fruitless recursion can be an effective strategy in other games, too. One of the most colorful, bizarre, and fascinating episodes in the history of man-vs.-machine chess came in a 2008 blitz showdown between American grandmaster Hikaru Nakamura and leading computer chess program Rybka. In a game where each side got just three minutes on the clock to play all of their moves or automatically lose, the advantage surely seemed to be on the side of the computer—capable of...
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03 MAR 2021 by ideonexus

 Roots of Toxic Online Game Culture

Streamers behave badly as a way to increase their views and likes, which in turn maximizes their profits and those of their company sponsors. Game companies cannot fully control who plays their games, despite Entertainment Software Rating Board (ESRB) ratings. Younger players play mature games and learn through their interactions with older and often toxic audiences. Cultural stigmatization of gaming leads to a lack of educator involvement in supporting prosocial and educational gaming sp...
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