Points in a Learning Game

A twist in this learning contest is how teams can earn even more natural, military, sociocultural, or national will points to spend. Imperialism is a complex topic, and each country is an entire class of learners in competition with other classes. Classes can earn additional points in these four areas by doing research. They can earn natural resource points by generating content that reveals information about the nations that were colonized. For example, a fact sheet on The Gambia might be worth 1 or 2 points, whereas a detailed photoessay on the history of 19th century Hong Kong might earn 10 points. Likewise, classes can earn military resource points by researching their opponents’ imperialist crimes and atrocities, they can earn sociocultural resource points by generating content on their own nation’s anticolonialist activities, and they can earn national will points by generating content on their own or their enemies’ colonialist activities.

Notes:

Folksonomies: gamification learning games

Taxonomies:
/shopping/resources/loyalty programs (0.527117)
/business and industrial (0.138484)
/society/racism (0.105666)

Keywords:
resource points (0.934746 (negative:-0.259509)), sociocultural resource points (0.896160 (negative:-0.259509)), 19th century Hong (0.801669 (neutral:0.000000)), natural resource points (0.777856 (neutral:0.000000)), military resource points (0.764098 (neutral:0.000000)), Game A twist (0.582390 (positive:0.471396)), imperialist crimes (0.568456 (negative:-0.589803)), learning contest (0.538659 (positive:0.471396)), complex topic (0.523572 (neutral:0.000000)), entire class (0.521638 (neutral:0.000000)), additional points (0.496342 (neutral:0.000000)), fact sheet (0.486208 (neutral:0.000000)), colonialist activities (0.461919 (negative:-0.752887)), classes (0.313849 (neutral:0.000000)), content (0.282478 (negative:-0.395811)), photoessay (0.232204 (neutral:0.000000)), Imperialism (0.220918 (neutral:0.000000)), atrocities (0.210395 (negative:-0.589803)), Gambia (0.205395 (neutral:0.000000))

Entities:
Gambia:Country (0.990295 (neutral:0.000000)), Hong Kong:City (0.981190 (neutral:0.000000))

Concepts:
Colonialism (0.954669): dbpedia | freebase | opencyc
Africa (0.650268): dbpedia | freebase | yago
Nation (0.553944): dbpedia | freebase
British Empire (0.552364): dbpedia | freebase
Imperialism (0.550431): dbpedia | freebase | opencyc
History of colonialism (0.521495): dbpedia
Resource (0.498751): dbpedia | freebase | opencyc
Anti-imperialism (0.490082): dbpedia | freebase
Neocolonialism (0.465618): dbpedia | freebase
Edward Said (0.458591): dbpedia | freebase | yago
Land (0.439604): dbpedia | freebase
Nationality (0.433329): dbpedia | freebase
Empire (0.428464): dbpedia | freebase | opencyc
Philosophical concepts (0.428124): dbpedia
English-speaking countries and territories (0.419580): dbpedia
The Gambia (0.409400): dbpedia | freebase | opencyc | yago | geonames
Hong Kong (0.408312): geo | website | dbpedia | ciaFactbook | freebase | opencyc | yago | geonames
Dutch Empire (0.398927): dbpedia | freebase | yago
Natural resource (0.398360): dbpedia | freebase
19th century (0.397526): dbpedia | freebase | yago
Complexity (0.397272): dbpedia | freebase | opencyc
Class (0.396982): dbpedia | opencyc | yago
Social class (0.385942): dbpedia | freebase
Tropical geography (0.384994): dbpedia | freebase

 Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students
Books, Brochures, and Chapters>Book:  Cassie, Jonathan (2016), Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students, ASCD, Retrieved on 2017-03-10
Folksonomies: education gamification