10 MAR 2017 by ideonexus
Points in a Learning Game
A twist in this learning contest is how teams can earn even more natural, military, sociocultural, or national will points to spend. Imperialism is a complex topic, and each country is an entire class of learners in competition with other classes. Classes can earn additional points in these four areas by doing research. They can earn natural resource points by generating content that reveals information about the nations that were colonized. For example, a fact sheet on The Gambia might be wo...Folksonomies: gamification learning games
Folksonomies: gamification learning games
31 MAY 2015 by ideonexus
Airplane VS Airship
The histo ry o f flying is a goo d example to loo k at in
detail fo r insight into the interactio n o f techno lo gy with
human affairs, because two radically different techno logies
were co mpeting fo r survival- in the beginning
they were called heavier-than-air and lighter-than-air.
The airplane and the airship were no t o nly physically
different in shape and s ize but also so cio lo gically different.
The airplane grew o ut o f dreams o f perso nal
adventure. The airship grew o ut o f dr...Folksonomies: culture technology
Folksonomies: culture technology
16 MAR 2013 by ideonexus
The British Empire Circled the World
With the Battle of Trafalgar in 1805 the British Empire won "the world's power structures championship" and became historically the first empire "upon which," it was said, "the sun never sets." This is because it was the first empire in history to embrace the entire spherical planet Earth's 71-per¬ cent maritime, 29-percent landed, wealth-producing activities. All previous empires—Genghis Khan's, Alexander the Great's, the Romans', et al.— were unified European, North African, and Asian-...Origin of why the "sun never sets" on this Empire.
19 JUN 2011 by ideonexus
Technology Manufactures Social Change
The main thing, it seems to me, is to remember that technology
manufactures not gadgets, but social change. Once the first tool
was picked up and used, that was the end of cyclical anything. The
tool made a new world, the next one changed that world, the one
after that changed it again, and so on. Each time the change
was permanent. Using the tool changes the user permanently,
whether we like it or not. Once when I was in Moscow talking
to academician Petrov, I said, “Why don’t you buy Am...Examples of technology changing society, unintended consequences.