10 MAR 2017 by ideonexus
Points in a Learning Game
A twist in this learning contest is how teams can earn even more natural, military, sociocultural, or national will points to spend. Imperialism is a complex topic, and each country is an entire class of learners in competition with other classes. Classes can earn additional points in these four areas by doing research. They can earn natural resource points by generating content that reveals information about the nations that were colonized. For example, a fact sheet on The Gambia might be wo...Folksonomies: gamification learning games
Folksonomies: gamification learning games
19 JUN 2011 by ideonexus
Technology Manufactures Social Change
The main thing, it seems to me, is to remember that technology
manufactures not gadgets, but social change. Once the first tool
was picked up and used, that was the end of cyclical anything. The
tool made a new world, the next one changed that world, the one
after that changed it again, and so on. Each time the change
was permanent. Using the tool changes the user permanently,
whether we like it or not. Once when I was in Moscow talking
to academician Petrov, I said, “Why don’t you buy Am...Examples of technology changing society, unintended consequences.