24 JUL 2013 by ideonexus

 Potentially 90 Percent of Crime Rate Changes Explained by...

IN 1994, RICK NEVIN WAS A CONSULTANT working for the US Department of Housing and Urban Development on the costs and benefits of removing lead paint from old houses. This has been a topic of intense study because of the growing body of research linking lead exposure in small children with a whole raft of complications later in life, including lower IQ, hyperactivity, behavioral problems, and learning disabilities. But as Nevin was working on that assignment, his client suggested they might b...
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23 years after lead was removed from gasoline, crime rates went up and down dramatically.

26 JAN 2012 by ideonexus

 We Have Finite Time to Spend in Life

At IndieCade in October 2011, Adam Saltsman, Canabalt's creator, discussed the notion of "time until death." All of us have a finite amount of time on earth, and any time we spend on a particular activity is time that we can't spend doing something else. This means that the time we spend gaming represents most of a game's cost of ownership, far more than any money that we spend. If that time is enjoyable (or rather, if its benefits outweigh its costs), then the game was worth our time. Value...
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When we play games, we should play games that are fun, but also creative and challenging. Easy games are a complete waste of time, like watching TV. Hard games challenge us and make us grow.