10 FEB 2018 by ideonexus

 Applications for Simulated Worlds

Consider that applications of simulated worlds and simulated games to science and social science research are on the increase. Businesses build virtual worlds for commercial purposes. Scientists utilize video games to crowd-source solutions to protein folding, to invesfigate complexity theory and artificial life, to visualize the physics of black holes, and to research economic, social, and psychological behaviors. Call of Duty, Second Life, World of Warcraft—and the software that makes the...
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10 FEB 2018 by ideonexus

 Computer Models as Play

There is, indeed, an "art" to worldplay in the social sciences that fuses narrative with analytical technique. There is also a kinship with the arts in the relationship between imagined world and reality, a point brought home by political scientist and ellow Robert Axelrod. In the early 1960s the teenage Axelrod won the Westinghouse kience Talent Search for a very simple computer simulation of hypothetical lifeforms behaving in an artificial environment. Ever since, he has worked on the appli...
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20 JUN 2017 by ideonexus

 Be Part of Where You Live

What concerns me is how our information networks have enabled us to become hyper-connected to geographically distant communities, while at the same time disconnected from our local ones. Virtual and long-distance relationships can enrich our lives in myriad ways, but I fear that our reliance on them has the potential to erode our physical communities and diminish our sense of place. Wendell Berry once said that “If you don’t know where you are, you don’t know who you are.” Knowing wh...
Folksonomies: social media locality local
Folksonomies: social media locality local
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21 APR 2017 by ideonexus

 Law, Education, Religion are Names We Give to Adaptation

The changes in the conditions of human life during the last twenty or thirty thousand years have been mainly brought about by the acceleration of invention through increasing co-operation and the release of material and social power. There have been no doubt climatic and geographical changes, but their share has been relatively less important. The essential story of history and pre-history is the story of the adaptation of the social- educated superstructure of the animal man to the novel pro...
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29 DEC 2016 by ideonexus

 Gaming for Globalization

In today’s global society, we need games that introduce young people to their international peers and their peers’ lives all around the world. We should have games that fully represent the current scope of humanity around the globe. Let inter-ed games help liven up the history or sociology lesson and motivate players to go out and learn more by traveling and experiencing other cultures in reality. Looking to the future, I would be remiss to neglect mention of the vast potential of virtual...
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24 DEC 2016 by ideonexus

 Number Scrabble: Numerical Tic-Tac-Toe

In psychological research on problem-solving, sometimes the game of Tic-Tac-Toe is employed, which, though very simple to learn and play, still offers sufficient problems to the investigator in that it is not at all clear what heuristics are used by the subjects, except avoiding the winning move of the opponent. The same is apparently true for the isomorphic game of Number Scrabble, which is based on the fact that there exists a 3 X 3 magic square, of which rows, columns, and main diagonals a...
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