07 AUG 2017 by ideonexus

 The Double Multiplicative Nature of Fraction or Ratio Equ...

Most real-world numbers aren’t always so nice and neat, with wholenumber multiples. If, say, Plant A grew from 2 to 3 feet, and Plant B grew from 6 to 8 feet, then we would say that Plant A grew 1/2 of its original height, whereas Plant B only grew 1/3 of its original height. Such reasoning exemplifies multiplicative thinking and necessarily involves rational numbers. Consider a final example. If you ask a rising 6th grader to compare 13/15 and 14/ 16, chances are that the student will say...
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07 AUG 2017 by ideonexus

 Discussion Rhythm to Promote Student Participation

Teachers are partnering with students to establish a new rhythm in classroom questioning. This rhythm provides teachers and students with a silence for thinking at two crucial junctions in the questioning process: • Wait Time 1: After a question is posed but before a student is called on to answer. • Wait Time 2: Directly following that student’s response. Almost 50 years ago, Mary Budd Rowe (1969) famously discovered multiple benefits associated with intentionally pausing at these tw...
Folksonomies: education discussion
Folksonomies: education discussion
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07 AUG 2017 by ideonexus

 Teacher Approval Ends Discussion

After years of classroom research, Dillon (1988) concluded that teacher interventions during student discussions tend to shut down student thinking and student talk. He found this to be particularly true of positive feedback or praise. The rationale, of course, is that when a teacher communicates agreement with one student’s thinking, both the speaker and other classmates conclude that there is no need for further thought because the teacher has gotten the answer he or she was after.
Folksonomies: education discussion
Folksonomies: education discussion
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07 AUG 2017 by ideonexus

 Constructable Strategy Game Patent

A game, toy or article of manufacture includes a set of rules and at least one model. The model has multiple movable parts, where under the rules of play, the model begins in an assembled configuration. As the model loses points under the rules of play, at least some of the parts are removed from the model, or replaced with substitute parts. The model may be formed from a panel or other substantially planar member, with the individual pieces formed therein.
Folksonomies: patent gaming
Folksonomies: patent gaming
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07 AUG 2017 by ideonexus

 Bene Gesserit Litany against fear

I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
Folksonomies: mindfulness
Folksonomies: mindfulness
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20 JUL 2017 by ideonexus

 Cooperative Game of Competitive Questioning

Great Cooperative games make the play experience deliberately difficult; the game shouldn't be a cake walk. Mr. Glass's decision, therefore, is for him to assume the role of the game and present himself in opposition to his students—the players. He does this by instructing his students (working in groups designed to get everyone working together, especially those who have struggled in the past) to prepare 30 questions that, in their estimation, adequately assess or measure the topics with w...
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20 JUL 2017 by ideonexus

 How the fantastic becomes dull and familiar

Most fantasy RPGs follow the tried and allegedly true formula, which strips them of anything ‘fantastic’ and grounds them in the dull ‘reality’ of the familiar. Sadly, the much coveted instant recognition usually means instantly forgettable. How many times should we save an utterly predictable and generic world before it gets really old? Why is that when we see a town on the horizon, it’s not a place of wonder and strange customs, but a place to restock on FEDEX quest and trade in y...
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20 JUL 2017 by ideonexus

 Old CRPGs are Unplayable for Modern Gamers

They had five days to play (Ultima IV), and I asked them to make as much progress as they could in that time. When we gathered to debrief in class, a few students explained how they’d overcome some of their difficulties, but the vast majority was utterly flummoxed by the game. As one of them put it, “I’d say for gamers of our generation, an RPG like Ultima IV is boring and pretty much unplayable.” After removing the arrow from my chest, I asked them to explain why. It mostly came dow...
Folksonomies: history preservation gaming
Folksonomies: history preservation gaming
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20 JUL 2017 by ideonexus

 The Need for Moral Universals in Democracy

Working societies — if they are to endure, grow, and cohere, if they are to prosper, hang together, and really mature — need moral universals. Moral universals are simply things that people believe everyone should have. In the UK, those things — those moral universals — are healthcare and media and welfare. In Germany, they are healthcare and media and welfare and higher education. And so on. Moral universals anchor a society in a genuinely shared prosperity. Not just...
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11 JUL 2017 by ideonexus

 Engineering New Ways to Think About Things

One cluster looks, for example, for new ways of representing and understanding complex systems. A second cluster aims for more access to knowledge by undoing contemporary media’s restrictions (such as the restriction of the screen, which produces, with its peek-a-boo access to complexity, impenetrable forms of knowledge such as the trillions of lines of code, written on screens and then stared at on screens). A third cluster explores new forms of representing time, and a fourth one more eff...
Folksonomies: innovation thinking thought
Folksonomies: innovation thinking thought
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