Gamification
Memes about getting kids as engaged with academic studies as the are with video games.
Folksonomies: education learning video games gamification
Memes
The Nintendo Effect
Technology can play an important role, but we haven’t had the time or wherewithal to explore it fully. I’m waiting for a breakthrough process, which I think may happen in mathematics. The people at Nintendo figured out billions of dollars ago that you pull kids in, you get them engaged, and that’s the model: engagement of intensive focused effort. The result is rapid incremental development of new skills and capabilities. These kids operate at a speed and accuracy level unheard of outside gam...Nintendo has tapped into the secret of keeping kids engaged for hours.
Anecdote of Badges Encouraging Tutoring
When it comes to biology, Catherine Lacey is a Level 40 Hero. That's her ranking on OpenStudy, where the University of Western Australia student spends up to 30 hours per week answering homework questions posed by students around the world. The level indicates time spent on the site, and Hero is the hardest-to-attain badge. If you think of helping with homework as a game, she's got the high score. The 20-year-old first stumbled upon the OpenStudy site while surfing the Web. She was hooked af...A student is motivated to tutor on a website that awards badges. Two takeaways from this: (1) award badges for mentoring and (2) award badges for content creation. Also, award points that can be spent in moderating like slashdot.
Game That Adds 7.5 Minutes to Your Life
Now, I could tell you what these four types of strength are, but I'd rather you experience them firsthand. I'd rather we all start building them up together right now. So here's what we're going to do. We're going to play a quick game together. This is where you earn those seven and a half minutes of bonus life that I promised you earlier. All you have to do is successfully complete the first four SuperBetter quests. And I feel like you can do it. I have confidence in you. So, everybody read...Quick game that hits on four aspects of a healthy life. The speaker then suggests using those seven minutes on actions that will get you even more longevity.
Sid Myer's "Civilization" as an Educational Tool
[Kurt D.] Squire has studied middle school kids who played Civ3. He found that some students who were able to spend the hours needed to learn the game began to identify “rules” by which history progressed; rules that apply to such issues as resource allocation, the tradeoff between aggressive military expansion and diplomacy, and technological exchange among societies. Weir, who had college juniors and seniors playing every day for three weeks in a summer course, says some of the game scenari...Perspectives from a selection of Professors who use the game to teach history, be it the trade-offs in growth, the way modern culture colors the portrayal of history in the game, and the way the game allows for speculation about alternative histories.