10 MAR 2019 by ideonexus

 Asymmetrical Psychology: Computers Use Knights Better Tha...

e. Chess players have the most trouble visualizing the moves of knights because their move is unlike anything else in the game, an L-shaped hop instead of a predictable straight line like the other pieces. Computers, of course, don't visualize anything at all, and so manage every piece with equal skill. I believe it was Bent Larsen, the first GM victim of a computer in tournament play, who stated that computers dropped a few hundred rating points if you eliminated their knights. This is an ex...
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10 MAR 2019 by ideonexus

 Chess Concept: Running Out of Book

One of the problems with playing against computers is how quickly and how often they change. Grandmasters are used to preparing very deeply for our opponents, researching all of their latest games and looking for weaknesses. Mostly this preparation focuses on openings, the established sequences of moves that start the game and have exotic names like the Sicilian Dragon and the Queen's Indian Defense. We prepare new ideas in these openings, and look for strong new moves ("novelties") with whic...
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02 MAR 2019 by ideonexus

 Hawking Considers Computer Viruses Life

A living being like you or me usually has two elements: a set of instructions that tell the system how to keep going and how to reproduce itself, and a mechanism to carry out the instructions. In biology, these two parts are called genes and metabolism. But it is worth emphasising that there need be nothing biological about them. For example, a computer virus is a program that will make copies of itself in the memory of a computer, and will transfer itself to other computers. Thus it fits the...
Folksonomies: life
Folksonomies: life
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31 OCT 2018 by ideonexus

 Homo Laborans and Homo Faber

Homo Laborans sails in the sea of “making things” where work is an end in itself, and is dictated by the needs imposed by technology. Subjected to technology or pleasantly attracted by it, we are ‘Animal laborans’, as Arendt would say, being enslaved to the tasks we are immersed in by the will of technology. Our doing is comparable to the manual work of past industrial revolutions. Think, for example, of the smartest machines, which can alert their human handlers when they will need m...
Folksonomies: two cultures
Folksonomies: two cultures
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27 JUL 2018 by ideonexus

 Shannon's Learning Mouse Theseus

Theseus was propelled by a pair of magnets, one embedded in its hollow core, and one moving freely beneath the maze. The mouse would begin its course, bump into a wall, sense that it had hit an obstacle with its “whiskers,” activate the right relay to attempt a new path, and then repeat the process until it hit its goal, a metallic piece of cheese. The relays stored the directions of the right path in “memory”: once the mouse had successfully navigated the maze by trial and error, it ...
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27 JUL 2018 by ideonexus

 The Myth of the Solitary Villain

The more sophisticated and powerful a technology, the more people are needed to weaponize it. And the more people needed to weaponize it, the more societal controls work to defuse, or soften, or prevent harm from happening. I add one additional thought. Even if you had a budget to hire a team of scientists whose job it was to develop a species-extinguishing bio weapon, or to take down the internet to zero, you probably still couldn’t do it. That’s because hundreds of thousands of man-year...
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27 JUL 2018 by ideonexus

 The Information Age has Increased Abstract Intelligence

Most dramatically, an increase in one kind of abstract intelligence is visible all over the world: mastery of digital technology. Cyberspace is the ultimate abstract realm, in which goals are achieved not by pushing matter around in space but by manipulating intangible symbols and patterns. When people were first confronted with digital interfaces in the 1970s, like videocassette recorders and ticket machines in new subway systems, they were baffled. It was a running joke of the 1980s that mo...
Folksonomies: intelligence iq
Folksonomies: intelligence iq
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16 APR 2018 by ideonexus

 Pianos Make Music Accessible Like Computers Make Math Acc...

Though it has become a naturalized part of music-making since the first one was built in 1710, the pianoforte (its name means "soft-loud") was a technical marvel for its time, a machine that changed music in ways that are hard to imagine. Computer pioneer Alan Kay once observed that any technological advance is "technology only for people who are born before it was invented,' and in the case of the piano, this applies to no one alive today. Seymour Papert, the MIT researcher, concluded, "That...
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10 FEB 2018 by ideonexus

 Applications for Simulated Worlds

Consider that applications of simulated worlds and simulated games to science and social science research are on the increase. Businesses build virtual worlds for commercial purposes. Scientists utilize video games to crowd-source solutions to protein folding, to invesfigate complexity theory and artificial life, to visualize the physics of black holes, and to research economic, social, and psychological behaviors. Call of Duty, Second Life, World of Warcraft—and the software that makes the...
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06 JAN 2018 by ideonexus

 Blends, Bricolage, and Chimeras of Association in Child I...

Blends and bricolage can tell us much about the young imagination and its potential for mature creativity. No one is surprised when a child substitutes a little toy truck television show—though perhaps we should be. No matter how unremarkable, all blends reflect the imagination at work. That said, our notice of make-believe chimeras generally increases, the more unlikely the juxtaposition of their elements. What we notice and notice again in child's play are the blends and complexes that ar...
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