Being "Good" At a Game Means Internalizing It's Algorithms
The gamer is not really interested in faith, although a heightened rhetoric of faith may fill the void carved out of the soul by the insinuations of gamespace. The gamer’s God is a game designer. He implants in everything a hidden algorithm. Faith is a matter of the intelligence to intuit the parameters of this geek design and score accordingly. All that is righteous wins; all that wins is righteous. To be a loser or a lamer is the mark of damnation. When you are a gamer, you are left with nothing to believe in but your own God-given abilities. Gamers confront each other in games of skill which reveal who has been chosen by the game as the one who has most fully internalized its algorithm. For those who despair of their abilities, there are games of chance, where grace reveals itself in the roll of the dice. Roger Caillois: “Chance is courted because hard work and personal qualifications are powerless to bring such success about.” The gambler may know what the gamer’s faith refuses to countenance.
Notes:
Folksonomies: critical theory gaming
Taxonomies:
/religion and spirituality/christianity (0.686518)
/society/social institution/divorce (0.682919)
/family and parenting/children (0.661336)
Concepts:
Roger Caillois (0.982624): dbpedia_resource
Soul (0.980260): dbpedia_resource
Dice (0.950901): dbpedia_resource
Game of skill (0.946053): dbpedia_resource
Game design (0.919812): dbpedia_resource
Game (0.894765): dbpedia_resource
Game of chance (0.855002): dbpedia_resource
Gamer (0.854172): dbpedia_resource
