20 NOV 2018 by ideonexus

 Virtuology

The main equation that Virtuology (VG) could be theorized is: VG: U D, which means: Virtuology: Upload Download. This equation, as I believe, is summarized the entire new science, i.e. Virtuology (VG). For example, it is used with MSCOW.7 It is implemented also in Large-scale Distributed Systems and Energy Efficiency. 8 Another study has M computers upload or download N contents. During the simulation process, each user selects a certain content to upload or download with a given probab...
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Looked up this term after coming across a reference to "virtuologist" in a Cyberpunk story.

04 NOV 2018 by ideonexus

 Probability is Truth-Resembling

The study of mathematical uncertainty is called probability. According to Richard Epstein, "The word 'probability' stems from the Latin probabilis, meaning 'truth-resembling'; thus the word itself literally invites semantic misinterpretation." [1]What Epstein means by "semantic misinterpretation" is that if something is "truthresembling," then it isn't actually truthful; at the same time, the truth is exactly what the something does resemble.
Folksonomies: etymology
Folksonomies: etymology
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10 FEB 2018 by ideonexus

 The Volumetric Approach to History

You will be thinking that we are coming to the end of this book: we’ve dealt with eight centuries, so there are only two to go. You may be surprised to learn, therefore, that in historical terms we are not even halfway. The reason for this discrepancy is that history is not time, and time is not history. History is not the study of the past per se; it is about people in the past. Time, separated from humanity, is purely a matter for scientists and star-gazers. If a previously unknown uninha...
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08 JAN 2018 by ideonexus

 Negative Attention is Better Than No Attention at All

To give and receive attention is a fundamental human need. In the 13th century, King Frederick II of Sicily wanted to find out what language children would naturally grow up to speak if they were never spoken to. He took babies from their mothers at birth and placed them in the care of nurses who were strictly forbidden to either speak to or touch them. The babies, as it turned out, didn’t grow up to speak any language, as they all died of attention deprivation within a fortnight of the sta...
Folksonomies: parenting attention focus
Folksonomies: parenting attention focus
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06 JAN 2018 by ideonexus

 Mental Illness is Not Correlated with Genius

What madness may have to do with creativity and genius has continued to intrigue down to this day, with scholars arguing for and against the association, its benefits and its deficits. In 1995, in a large scale and statistically convincing study of 1,004 eminent individuals of the 20th century, psychiatrist Arnold Ludwig argued that no necessary or sufficient correlation, hence no causal connection, between mental illness and creative achievement was to be found. Individuals in artistic profe...
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20 JUN 2017 by ideonexus

 Role of Mirror Neurons in Learning to Read

In terms of early diagnosis, one study of thousands of babies “gaze-following” found that the skill appears first at about 10 to 11 months, and that babies who weren’t proficient at gaze-following by the time they were 1 year old had much less advanced language skills at age 2 (Brooks & Meltzoff , 2005). Another possibility with regard to mirror neuron research is that early and systematic priming (stimulating) of mirror neurons engaged in speech could be a strategy for building th...
Folksonomies: teaching literacy reading
Folksonomies: teaching literacy reading
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18 MAY 2017 by ideonexus

 Emergent Curriculum

Whereas teachers and school boards typically decide in advance what knowledge children should receive based on their age, emergent curriculum is the technique of letting topics for study arise out of student interests and actions. Curriculum becomes what actually happens, rather than what was planned to happen. After all, children design their own “curriculum” all the time, simply by playing in, exploring, and studying the world. In schools inspired by the Italian Reggio-Emilia approach, ...
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10 MAR 2017 by ideonexus

 Games Use Constant Feedback

Moreover, games use systems of points, scores, leaderboards, achievement walls, and other clever mechanisms to reinforce how well you are playing (or not playing). Feedback should force us to face reality and redirect our efforts where they are needed. Regular, systemic feedback is a rarity in the traditional school; it is, however, de rigueur in even the most poorly designed game. It is this regular, rapid feedback that not only stimulates persistence and self-direction but also gets people ...
Folksonomies: education gamification
Folksonomies: education gamification
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02 SEP 2016 by ideonexus

 Abuse of Science in Politics

North Carolina provides a recent example of science-based policy. The science itself was a study of voting habits among the population of the state. In 2013, North Carolina passed new voting restrictions. To inform those restrictions, the legislature commissioned a study on voting habits by race, and then wrote into law a series of restrictions that specifically targeted African Americans. (Last month, a Federal Court struck down these restrictions, claiming that “the new provisions target ...
Folksonomies: politics science
Folksonomies: politics science
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02 SEP 2016 by ideonexus

 Gamification: Ability-Based Challenge

In a study of what makes video games so captivating, the key element was found to be variable ability-based challenge for players. Th e most popular games took players through increasingly challenging levels as they became more and more skillful. As skill improved, the next challenge motivated new mastery to just the right extent such that the player could reach the next goal with practice and persistence. Th e most motivating video games are ones in which players make the correct move about ...
Folksonomies: gamification
Folksonomies: gamification
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