02 NOV 2018 by ideonexus

 Input and Output Randomness

The fundamental difference between randomness that support strategy and randomness that under cuts strategy, input randomness allows the player to build the strategy output randomness undercuts it and limits your ability to plan ahead. For example let's look at Pandemic this is a great example of input randomness flicking the cards is certainly random, create a situation that the players need to react to that reaction is completely deterministic. If for example you have to roll dies if you re...
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Input randomness is a random initial state for a game, while output randomness is rolling dice or drawing cards during the game. The second removes strategy from the game.

18 MAY 2017 by ideonexus

 Habituation and Novelty

Beginning in infancy and throughout the life span, humans are motivated by newness, change, and excitement. Habituation, the tendency to lose interest in a repeated event and gain interest in a new one, is one of the most fundamental human reflexes. If the thermostat were to suddenly turn the air conditioning on, you would hear the loud humming sound begin, but within minutes you couldn’t even hear it if you tried. Habituation, a fundamental property of the nervous system, provides mechanis...
Folksonomies: education learning novelty
Folksonomies: education learning novelty
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25 FEB 2015 by ideonexus

 RPG as Cooperative Storytelling

An RPG is a process of cooperative storytelling: the Gamemaster lays out a situation or scenario for the players, such as, “You hear an alarm coming from the First National Bank!” The players then choose how their characters react (“We rush to the bank to see what’s going on!”). Things proceed in a back-and-forth manner, with the GM explaining the unfolding story (how a super-villain is robbing the bank and trying to escape with his ill-gotten gains, etc.) and the players decidingvw...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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24 FEB 2015 by ideonexus

 4th Edition Player's Handbook Definition of RPG

A roleplaying game is a storytelling game that has elements of the games of make-believe that many of us played as children. However, a roleplaying game such as D&D provides form and structure, with robust gameplay and endless possibilities. D&D is a fantasy-adventure game. You create a character, team up with other characters (your friends), explore a world, and battle monsters. While the D&D game uses dice and miniatures, the action takes place in your imagination. There, you h...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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23 FEB 2015 by ideonexus

 Outside Context Problem

The usual example given to illustrate an Outside Context Problem was imagining you were a tribe on a largish, fertile island; you'd tamed the land, invented the wheel or writing or whatever, the neighbors were cooperative or enslaved but at any rate peaceful and you were busy raising temples to yourself with all the excess productive capacity you had, you were in a position of near-absolute power and control which your hallowed ancestors could hardly have dreamed of and the whole situation wa...
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30 DEC 2013 by ideonexus

 Life is "Enclaves" in a Whirlpool of Chaos

THE FOLLOWING IS QUOTED FROM BERGAN EVANS ON NORBERT WEINER, NUCLEAR PHYSICIST The second concept Wiener has to establish is that of entropy. Probability is a mathematical concept, coming from statistics. Entropy comes from physics. It is the assertion-- established logically and experimentally-- that the universe, by its nature, is "running down", moving toward a state of inert uniformity devoid of form, matter, hierarchy or differentiation. That is, in any given situation, less organizat...
Folksonomies: life entropy thermodynamics
Folksonomies: life entropy thermodynamics
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Life swirls in the opposite direction of increasing entropy in the Universe.

27 DEC 2013 by ideonexus

 Why Economists Will Continue to be Wrong

Carter had initially used arbitrary parameters in his perfect model to generate perfect data, but now, in order to assess his model in a realistic way, he threw those parameters out and used standard calibration techniques to match his perfect model to his perfect data. It was supposed to be a formality--he assumed, reasonably, that the process would simply produce the same parameters that had been used to produce the data in the first place. But it didn't. It turned out that there were many ...
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They make models based on past data, and when they fail to predict the future, they adjust them to match the new past data. The problem is that so many models will match the past data, there could be no end to the number of models they throw out.

27 NOV 2013 by ideonexus

 The Value of the Elderly

A challenge for society is to make use of those things that older people are better at doing. Some abilities, of course, decrease with age. Those include abilities at tasks requiring physical strength and stamina, ambition, and the power of novel reasoning in a circumscribed situation, such as figuring out the structure of DNA, best left to scientists under the age of 30. Conversely, valuable attributes that increase with age include experience, understanding of people and human relationship...
Folksonomies: society aging elderly
Folksonomies: society aging elderly
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Their experience makes them better-skilled for certain professions, such as managing, and teaching.

16 JUL 2013 by ideonexus

 Directionality in Zero-G

Phrases like “things are looking up” and “look at the upside” once meant something like “consider the good in the situation,” but they went through an ironic shift in the solar system’s early spacecolonial culture, mutating in the microgravity of early tin-can stations to mean a variety of practically sarcastic sentiments, typically something like “be careful” or “let’s be realistic.” The joke (that is, that there is no “upside”) wore off in a hurry, but use it wit...
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Many of the phrases we use on Earth make no sense in space.

22 JUN 2013 by ideonexus

 Being in a Car Affects Our Sense of Personal Space

Psychologists have noted that people driving a motor car react in a manner that is often completely unlike their normal social behaviour as regards their territories. It seems that a motor vehicle sometimes has a magnifying effect on the size of a person’s personal space. In some cases, their territory is magnified by up to ten times the normal size, so the driver feels that he has a claim to an area of 9 to 10 metres in front of and behind his motor car. When another driver cuts in front o...
Folksonomies: perception personal space
Folksonomies: perception personal space
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The car magnifies our personal space perception, making us angry when others violate it.