27 JUL 2018 by ideonexus

 The Boundaries of a Game Versus Boundaries of Other Kinds...

What does it mean to say that games take place within set boundaries established by the act of play? Is this really true? Is there really such a distinct boundary? In fact there is. Compare, for example, the informal play of a toy with the more formal play of a game. A child approaching a doll, for example, can slowly and gradually enter into a play relationship with the doll. The child might look at the doll from across the room and shoot it a playful glance. Later, the child might pick it u...
Folksonomies: gameplay
Folksonomies: gameplay
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17 JAN 2018 by ideonexus

 80/20 Rule for Production VS Consumption

As James explains, you can read everything you want about waking up earlier—from sleep habits to the Circadian rhythm—but when the alarm goes off, the only thing that matters are the strategies you’ve actually tried. “The biggest issue around the myth of ‘I need to learn more’ is that somehow learning and doing are mutually exclusive. And they’re not at all. You should certainly be taking in new information and exploring continually. But you also need to be exploiting the infor...
Folksonomies: productivity
Folksonomies: productivity
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21 NOV 2017 by ideonexus

 Attention Capitalism

As someone who works in tech, I like the analogy of a DoS attack. The root of the issue is attention capitalism. Our attention is essentially a resource being exploited for profit. In that scenario, we're effectivley no longer in control of our own free will as long as someone else can profit by controlling it. On an individual scale, we can give it relatively benign labels like "distraction". But when you look at it from macro scale it's effectively a DDoS attack on our free will perpetrated...
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25 OCT 2017 by ideonexus

 The Web Enslaves Us With Convenience

In The Matrix, Neo learns that humanity is enslaved by machines. The populace “lives” in a virtual world, unaware that their body heat is being used as an energy source. I see a sort of low-fi parallel of this in our relationship with Facebook. Every member operates in that “free” forum, largely unaware that they’re powering the thing by relinquishing their user data. This scenario is in stark contrast to what we once hoped the web to be. We imagined it as a means of liberating peo...
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08 MAR 2015 by ideonexus

 College Tuition Becoming Unnaffordable

[Report from the National Center for Public Policy and Higher Education] found, published college tuition and fees increased 439 percent from 1982 to 2007 while median family income rose 147 percent. Student borrowing has more than doubled in the last decade, and students from lower-income families, on average, get smaller grants from the colleges they attend than students from more affluent families. [...] “The middle class has been financing it through debt,” he said. “The scenario ...
Folksonomies: academia debt tuition college
Folksonomies: academia debt tuition college
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25 FEB 2015 by ideonexus

 RPG as Cooperative Storytelling

An RPG is a process of cooperative storytelling: the Gamemaster lays out a situation or scenario for the players, such as, “You hear an alarm coming from the First National Bank!” The players then choose how their characters react (“We rush to the bank to see what’s going on!”). Things proceed in a back-and-forth manner, with the GM explaining the unfolding story (how a super-villain is robbing the bank and trying to escape with his ill-gotten gains, etc.) and the players decidingvw...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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02 JAN 2014 by ideonexus

 Ontological paradox

Because of the possibility of influencing the past while time traveling, one way of explaining why history does not change is by saying that whatever has happened was meant to happen. A time traveler attempting to alter the past in this model, intentionally or not, would only be fulfilling his role in creating history, not changing it. The Novikov self-consistency principle proposes that contradictory causal loops cannot form, but that consistent ones can. This theory, however, only makes sen...
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A paradox of time-travel. If a person takes information back in time and gives it to someone, who becomes the originator of that information, then where did the information originate?

03 OCT 2013 by ideonexus

 A Thought is Like Film Being Exposed Over and Over

A thought is a system, and is inherently conceptual-though often only dimly and confusedly conceptual at the moment of first awareness of the as yet only vaguely describable thinking activity. Because total universe is nonsimultaneous it is not conceptual. Conceptuality is produced by isolation, such as in the instance of one single, static picture held out from a moving-picture film's continuity, or scenario. Universe is an evolutionary-process scenario without beginning or end, because the ...
Folksonomies: metaphor thought
Folksonomies: metaphor thought
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Each new exposure layers onto the old, with echoes of the old still faintly visible. The Universe shares this characteristic over time.

07 JUL 2011 by ideonexus

 Learning Different Perspectives Makes Children Better Liars

Children's discoveries about belief also have consequences for other aspects of their relations to people. To deceive peopie, or to recognize that they are deceiving you, you need to be able to understand the differences between what they believe and what you believe. Doing that depends on understanding the way beliefs work. It depends on knowing what you have to do to make someone believe something that isn't actually true. Two- and three-year-olds are such terrible liars. they hardly qualif...
Folksonomies: babies learning development
Folksonomies: babies learning development
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Before they understand that other people have different perspectives, children make terrible liars.