27 JUL 2018 by ideonexus

 Break the Rules of a Game to Improve it

In The Well-Played Game, Bernard DeKoven advocates a fundamental adjustment in players' attitudes towards the rules of a game: You're not changing the game for the sake of changing it. You're changing it for the sake of finding a game that works. Once this freedom is established, once we have established why we want to change a game and how we go about it, a remarkable thing happens to us: We become the authorities. No matter what game we create, no matter how well we are able to play it,...
Folksonomies: gameplay
Folksonomies: gameplay
  1  notes

Like adding a push-your-luck component to Candyland or how SFR took Dragon Dice and refactored the rules to make it work.

21 NOV 2017 by ideonexus

 The Spotlight, Starlight, and Daylight of Attention

irst, the “spotlight” of attention is how cognitive scientists tend to talk about perceptual attention. The things that are task-salient in my environment. How I select and interact with those, basically. Second, the “starlight.” If the spotlight is about doing things, the starlight is who I want to be, not just what I want to do. It’s like those goals that are valuable for their own sake, not because they’re instrumental toward some other goal. Also, over time, how we keep movin...
  1  notes
 
10 MAR 2017 by ideonexus

 Changing Focus from Teacher to Learning in Education

Most theories of teaching and learning take a particular stance on the role of the teacher and the relative importance of the teaching act, in contrast to the role of the learner and the learning act. This fundamental division splits the world of educational theory into two clear schools of thought. In the first—more ancient—school, it is the authority of the teacher that takes pride of place. The teacher is seen as a master or wise one who possesses knowledge and who, through the act of ...
Folksonomies: education teaching
Folksonomies: education teaching
  1  notes
 
22 FEB 2015 by ideonexus

 AD&D DM's Guide 1st Edition

What follows herein is strictly for the eyes of you, the campaign referee. As the creator and ultimate authority in your respective game, this work is written as one Dungeon Master equal to another. Pronouncements there may be, but they are not from "on high" as respects your game. Dictums are given for the sake of the game only, for if ADVANCED DUNGEONS 8 DRAGONS is to survive and grow, it must have some degree of uniformity, a familiarity of method and procedure from campaign to campaign wi...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
01 SEP 2014 by ideonexus

 Opinion is Not Necessarily a Good Thing

We live in a civilization that believes that opinion per se is good. This can be seen in the very derivation of the word, which comes from the Latin opinari, meaning to think. It is a fundamental tenet of our civilization that thinking is good, a noble process which is one of the few things separating us from the base animal world. I too believe that thinking is a noble calling and that it is necessary to have opinions for the sake of the kind of thinking that can lead us to a better world. ...
Folksonomies: opinion stance position
Folksonomies: opinion stance position
  1  notes
 
21 JAN 2014 by ideonexus

 Four Classes of Readers

Readers may be divided into four classes: 1. Sponges, who absorb all they read, and retum it nearly in the same state, only a little dirtied. 2. Sand-glasses, who retain nothing, and are content to get through a book for the sake of getting through the time. 3. Strain-bags, who retain merely the dregs of what they read, and retum it nearly in the same state, only a little dirtied. 4. Mogul diamonds, equally rare and valuable, who profit by what they read, and enable others to profit by it also.
  1  notes

Robots, laborers, and those who incorporate it.

24 DEC 2013 by ideonexus

 PERMA: Five Elements for Well-Being.

Well-being is about what individuals and societies choose for its own sake, that which is north of indifference. The elements of well-being must be exclusive, measurable independently of one another, and—ideally—exhaustive. I believe there are five such elements, and they have a handy acronym, PERMA: P   Positive Emotion E   Engagement R   Positive Relationships M   Meaning and Purpose A   Accomplishment
Folksonomies: well-being purpose
Folksonomies: well-being purpose
  1  notes

Martin Seligman's mneumonic.

29 NOV 2013 by ideonexus

 When Memes and Genes Conflict

Memes and genes may often reinforce each other, but they sometimes come into opposition. For example, the habit of celibacy is presumably not inherited genetically. A gene for celibacy is doomed to failure in the gene pool, except under very special circumstances such as we find in the social insects. But still, a meme for celibacy can be successful in the meme pool. For example, suppose the success of a meme depends critically on how much time people spend in actively transmitting it to othe...
  1  notes

Memes can override genes, which means a meme like 'celibacy' can prevent the genes from reproducing.

09 JAN 2013 by ideonexus

 Einstein's Eloquent Description of Humanism

Strange is our situation here upon earl Each of us comes for a short visit, not knowing why, yet sometimes seeming to divine a purpose. From the standpoint of daily life, however, there is one thing we do know: that man is here for the sake of other men—above e all for those upon whose smile and well-being our own happiness depends, and also for the countless unknown souls with whose fate we are connected by a bond of sympathy. Many times a day I realize how much my own outer and inner life...
Folksonomies: humanism altruism
Folksonomies: humanism altruism
 1  1  notes

Altruism.

04 AUG 2012 by ideonexus

 The Noble Person is Like an Echo

君子之學也,入乎耳,著乎心,布乎四體,形乎動靜。端而言,蝡而動,一可以為法則。小人之學也,入乎耳,出乎口;口耳之間,則四寸耳,曷足以美七尺之軀哉!古之學者為己,今之學者為人。君子之學也,以美其身;小人之學也,以為禽犢。故不問而告謂之傲,問一而告二謂之囋。傲、非也,囋、非也;君子如嚮矣。
Folksonomies: virtue learning
Folksonomies: virtue learning
  1  notes

[Translated] The learning of the noble person enters his ear, is stored in his mind, spreads through his four limbs, and is made visible in his activity and his tranquility. In his smallest word, in his slightest movement, in everything, he may be taken as a model and a standard. The learning of the lesser man enters his ear and comes out his mouth. With only four inches between ear and mouth, how can he possess it long enough to beautify a seven-foot body In antiquity learning was carried on for the sake of one’s self; today learning is carried on for the sake of others.The learning of the noble person is for the sake of beautifying himself; the learning of the lesser man is offering bird and beast [to win attention from others]. Thus to proffer information when you have not been asked for it is called officiousness; to proffer information on two questions when you have only been asked about one is garrulity. Officiousness is to be condemned, so too is garrulity. The noble person is like an echo.