10 MAR 2019 by ideonexus

 Processing Power to Chess Rating Ratio

50 here is what the Deep Thought team wrote about the relationship between search depth and chess strength in a 1989 article: The ascent of the brute-force chess machines back in the late 1970s made one thing crystal clear: there is a strong causal relationship between the search speed of a chess machine and its playing strength. In fact, it appeared from machine self-test games that every time a machine searches one extra ply, its rating increases by about 200-250 rating points. Since each...
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10 MAR 2019 by ideonexus

 Estimating Technical Progress

Overestimating the potential upside of every new sign of tech progress is as common as downplaying the downsides. It's easy to let our imaginations run wild with how any new development is going to change everything practically overnight. The unforeseen technical roadblocks that inevitably spring up are only one reason for this consistent miscalculation. Human nature is simply out of sync with the nature of technological development. We see progress as linear, a straight line of improvement. ...
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02 MAR 2019 by ideonexus

 Consider the Longevity of the Knowledge You Consume

While most of us focus on consuming information that we won’t care about next month, let alone next year, Buffett focused on knowledge and companies that change very, very slowly or not at all. And because the information he was learning changed slowly he could compound his knowledge over time. And as Schroeder notes, Buffett has been in business for a long time, giving him incredible opportunities to create a cumulative base of knowledge. Expiring information is sexy but it’s not knowle...
Folksonomies: mind hacks
Folksonomies: mind hacks
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27 JUL 2018 by ideonexus

 Having Kids Makes One Cognizant of the Brevity of Life

Having kids showed me how to convert a continuous quantity, time, into discrete quantities. You only get 52 weekends with your 2 year old. If Christmas-as-magic lasts from say ages 3 to 10, you only get to watch your child experience it 8 times. And while it's impossible to say what is a lot or a little of a continuous quantity like time, 8 is not a lot of something. If you had a handful of 8 peanuts, or a shelf of 8 books to choose from, the quantity would definitely seem limited, no matter ...
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10 FEB 2018 by ideonexus

 The Volumetric Approach to History

You will be thinking that we are coming to the end of this book: we’ve dealt with eight centuries, so there are only two to go. You may be surprised to learn, therefore, that in historical terms we are not even halfway. The reason for this discrepancy is that history is not time, and time is not history. History is not the study of the past per se; it is about people in the past. Time, separated from humanity, is purely a matter for scientists and star-gazers. If a previously unknown uninha...
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10 FEB 2018 by ideonexus

 Principles of Adult Behavior by John Perry Barlow

Be patient. No matter what. Don’t badmouth: Assign responsibility, not blame. Say nothing of another you wouldn’t say to him. Never assume the motives of others are, to them, less noble than yours are to you. Expand your sense of the possible. Don’t trouble yourself with matters you truly cannot change. Expect no more of anyone than you can deliver yourself. Tolerate ambiguity. Laugh at yourself frequently. Concern yourself with what is right rather than who is right. Never forget that,...
Folksonomies: morality maturity
Folksonomies: morality maturity
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25 OCT 2017 by ideonexus

 Knowledge Replaced with Social Media

When it emerged towards the end of the 80s as a purely text-based medium, [the internet] was seen as a tool to pursue knowledge, not pleasure. Reason and thought were most valued in this garden—all derived from the project of Enlightenment. Universities around the world were among the first to connect to this new medium, which hosted discussion groups, informative personal or group blogs, electronic magazines, and academic mailing lists and forums. It was an intellectual project, not about ...
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15 MAR 2017 by ideonexus

 Games Allow Experimentation

One way to achieve genuine engagement in students is to provide them with the opportunity to experiment with scenarios in which they can examine complex issues and interactions. Games provide a safe and interactive way for kids to engage with complex ideas, put themselves in others’ roles and analyze issues from a perspective different from their own. This gives game-based learning incredible potential to provide students with a reason to engage with difficult content and to feel invested i...
Folksonomies: game-based learning
Folksonomies: game-based learning
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Let’s play! Transforming My Teaching to Match My Students Miranda Salguero

10 MAR 2017 by ideonexus

 Learning is Intrinsic to Games

As one gamer has said, “In a game, you want to learn because you’re playing it, and if you didn’t want to learn, why would you be playing it?” (Selfe & Hawisher, 2007, p. 1). For this very reason, games are uniquely powerful tools that help teachers understand how to build empowering lessons and shape how students experience learning. Each game is a curriculum unto itself; each game is a unique engine that can reengineer learning experiences. Every game gives the player an opportu...
Folksonomies: education gamification
Folksonomies: education gamification
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05 JAN 2017 by ideonexus

 Don't Neglect Your Future You

There is one person whose wants and needs you routinely ignore, opting instead to tend to your own immediate desires, and that person is future you. When it comes to making decisions that will have some effect on your long-term health or happiness — for example, whether or not to go to the gym today, in keeping with your New Year’s resolution — current you is always finding a new way to steal from future you. It’s time the two yous got better acquainted. This concept in itself may n...
Folksonomies: prescience future planning
Folksonomies: prescience future planning
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