20 NOV 2018 by ideonexus

 Virtuology

The main equation that Virtuology (VG) could be theorized is: VG: U D, which means: Virtuology: Upload Download. This equation, as I believe, is summarized the entire new science, i.e. Virtuology (VG). For example, it is used with MSCOW.7 It is implemented also in Large-scale Distributed Systems and Energy Efficiency. 8 Another study has M computers upload or download N contents. During the simulation process, each user selects a certain content to upload or download with a given probab...
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Looked up this term after coming across a reference to "virtuologist" in a Cyberpunk story.

20 NOV 2018 by ideonexus

 Mental States in Gamer Mastery

Learning State While in the learning state of mind your objective should be to concentrate on learning and experimentation. You should play to win, and take matches seriously, but not be afraid to try different strategies for the purpose of learning. In this state you aim to maximize your learning, not your win-percentage. Feel free to think about your moves, what would have happened if you took another route, what you are going to try in the next matchup and so on. It is only beneficial to...
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24 DEC 2016 by ideonexus

 Natural Selection Resembles Bayesian Inference

The analogy is mathematically precise, and fascinating. In rough terms, it says that the process of natural selection resembles the process of Bayesian inference. A population of organisms can be thought of as having various 'hypotheses' about how to survive—each hypothesis corresponding to a different allele. (Roughly, an allele is one of several alternative versions of a gene.) In each successive generation, the process of natural selection modifies the proportion of organisms having each...
Folksonomies: evolution biology bayesian
Folksonomies: evolution biology bayesian
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13 FEB 2015 by ideonexus

 Factions in the Artilect War

I predict that humanity will split into three major philosophical, ideological, political groups, which I label as follows. –The Cosmists (based on the word “cosmos”) will be in favor of building these godlike machines (the artilects), who would be immortal, think a million times faster than humans, have unlimited memory, go anywhere, do anything and take any shape. The Cosmists would take a quasi-religious view that they are god builders. Privately, I am a Cosmist, but publicly, I hav...
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24 JAN 2015 by ideonexus

 Habitable Worlds as a Cause for Moral Reflection

In this great celestial creation, the catastrophy of a world, such as ours, or even the total dissolution of a system of worlds, may possibly be no more to the great Author of Nature, than the most common accident in life with us, and in all probability such final and general Doomsdays may be as frequent there, as even Birthdays or mortality with us upon the earth. This idea has something so chearful in it, that I own I can never look upon the stars without wondering why the whole world does ...
Folksonomies: futurism morality
Folksonomies: futurism morality
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30 DEC 2013 by ideonexus

 Life is "Enclaves" in a Whirlpool of Chaos

THE FOLLOWING IS QUOTED FROM BERGAN EVANS ON NORBERT WEINER, NUCLEAR PHYSICIST The second concept Wiener has to establish is that of entropy. Probability is a mathematical concept, coming from statistics. Entropy comes from physics. It is the assertion-- established logically and experimentally-- that the universe, by its nature, is "running down", moving toward a state of inert uniformity devoid of form, matter, hierarchy or differentiation. That is, in any given situation, less organizat...
Folksonomies: life entropy thermodynamics
Folksonomies: life entropy thermodynamics
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Life swirls in the opposite direction of increasing entropy in the Universe.

30 DEC 2013 by ideonexus

 Gompertz Law of human mortality

What do you think are the odds that you will die during the next year? Try to put a number to it — 1 in 100? 1 in 10,000? Whatever it is, it will be twice as large 8 years from now. This startling fact was first noticed by the British actuary Benjamin Gompertz in 1825 and is now called the “Gompertz Law of human mortality.” Your probability of dying during a given year doubles every 8 years. For me, a 25-year-old American, the probability of dying during the next year is a fairly ...
Folksonomies: statistics mortality
Folksonomies: statistics mortality
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Your chances of dying double every eight years.

24 DEC 2013 by ideonexus

 Predictability and the Base Rate

Whenever a statistician wants to predict the likelihood of some event based on the available evidence, there are two main sources of information that have to be taken into account: (1) the evidence itself, for which a reliability figure has to be calculated; and (2) the likelihood of the event calculated purely in terms of relative incidence. The second figure here is the base rate. Since it is just a number, obtained by the seemingly dull process of counting, it frequently gets overlooked wh...
Folksonomies: predictability
Folksonomies: predictability
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Keith Devlin explains why the accuracy of tests and measurments must take into account the base rate for the phenomenon.

25 JUL 2013 by ideonexus

 Nature is Intrinsically Probabilistic

Here are the circumstances: source, strong light source; tell me, behind which hole will I see the electron? You say, 'Well, the reason you can't tell through which hole you're going to see the electron is, it's determined by some very complicated things back here: if I knew enough about that electron - it has internal wheels, internal gears, and so forth - and that this is what determines through which hole it goes. It's 50/50 probability because, like a die, it's set sort of at random - and...
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The light as a particle/wave duality make it impossible to predict where an electron will emerge in an experiment.

13 APR 2013 by ideonexus

 Gary Gygax Explains Dice

As the DM, the tools of your trade are dice — platonic solid-shaped or just about any other sort. The random numbers you generate by rblling dice determine the results based on the probabilities determined herein or those you have set forth on your own. In case you are not familiar with probability curves, there are two types which are determined by your dice: linear (straight line),'which has equal probability of any given integer in the number group, and bell (ascending and descending lin...
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Probability, percentages, averages, there's a lot of math in this introduction to the most important tool of the gamer.

What does it mean that the average role of a 1d6 is 3.5 but the probability of any number coming up is 16.7?