10 MAR 2019 by ideonexus

 Tablebases

t. In 1977, Thompson showed up at the World Computer Chess Championship th a new creation, a database that played the king and queen versus king and rook endgame perfectly. (KQKR is the abbreviation.) It wasn'1 an engine; there was no thinking required. Thompson had generated a database that essentially solved chess backwards, what we call retrograde analysis. It started from checkmate and worked its way back until it contained every single possible position with that material balance. Then i...
Folksonomies: asymmetrical thinking
Folksonomies: asymmetrical thinking
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10 MAR 2019 by ideonexus

 Null Move

Called the "null move" technique, it tells the engine to "pass" for one side. That is, to evaluate a position as if one player could make two moves in a row. If the position has not improved even after moving twice, then it can be assumed that the first move is a dud and can be quickly discarded from the search tree, reducing its size and making the search more efficient. Null moves were used in some of the earliest chess programs, including the Soviet Kaissa. It's elegant and a little ironic...
Folksonomies: algorithms
Folksonomies: algorithms
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10 MAR 2019 by ideonexus

 Computers are All Tactics and No Strategy

Chess computers don't have psychological faults, but they do have very distinct strengths and weaknesses, far more distinct than any equivalently strong human player would have. Today, they are so strong that most of their vulnerabilities have been steamrolled into irrelevancy by the sheer speed and depth of brute force search. They cannot play strategically, but they are too accurate tactically for a human to exploit those subtle weaknesses decisively. A tennis player with a 250-m.p.h. serve...
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20 NOV 2018 by ideonexus

 Mental States in Gamer Mastery

Learning State While in the learning state of mind your objective should be to concentrate on learning and experimentation. You should play to win, and take matches seriously, but not be afraid to try different strategies for the purpose of learning. In this state you aim to maximize your learning, not your win-percentage. Feel free to think about your moves, what would have happened if you took another route, what you are going to try in the next matchup and so on. It is only beneficial to...
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29 SEP 2017 by ideonexus

 Government Internet Shutdown Mobilized the Masses

The government could have been smarter. The best way to divert our youth from politics would have been to give them free, unlimited internet access a few days before the protests, and drop the price of beer and condoms – all the while playing “Be safe, live long” songs on the radios. The youngies would have been watching porn, WhatsApping and YouTubing, and would have been too distracted to think about politics. Shutting down the internet achieved the opposite. Far from limiting youth ...
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24 DEC 2016 by ideonexus

 Number Scrabble: Numerical Tic-Tac-Toe

In psychological research on problem-solving, sometimes the game of Tic-Tac-Toe is employed, which, though very simple to learn and play, still offers sufficient problems to the investigator in that it is not at all clear what heuristics are used by the subjects, except avoiding the winning move of the opponent. The same is apparently true for the isomorphic game of Number Scrabble, which is based on the fact that there exists a 3 X 3 magic square, of which rows, columns, and main diagonals a...
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27 JAN 2015 by ideonexus

 The Universe as a Game Where the Rules are Hidden

‘I talked to a woman of the Kaminari once,’ he says, ‘before the Spike. Don’t give me such a look, it wasn’t like that, we were just friends. But one night on Ganymede, we got philosophical. The Universe is a game, she said. It makes us into players. We can’t see the moves that are not allowed. Like in chess. There is perfect freedom in the black and white, except that the rules make invisible walls. Two squares forward, one left. One left, whole row forward and backward, one righ...
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13 APR 2013 by ideonexus

 Freestyle Chess

In fact, the best game of chess in the world right now might be played neither by man nor machine.47 In 2005, the Web site ChessBase.com, hosted a “freestyle” chess tournament: players were free to supplement their own insight with any computer program or programs that they liked, and to solicit advice over the Internet. Although several grandmasters entered the tournament, it was won neither by the strongest human players nor by those using the most highly regarded software, but by a pai...
Folksonomies: games chess
Folksonomies: games chess
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Similar to correspondence chess, where computer programs are allowed to offer suggestions and the players act like coaches directing the moves.

21 JUN 2012 by ideonexus

 Understanding Physics is Like Learning Chess

The physicist is like someone who's watching people playing chess and, after watching a few games, he may have worked out what the moves in the game are. But understanding the rules is just a trivial preliminary on the long route from being a novice to being a grand master. So even if we understand all the laws of physics, then exploring their consequences in the everyday world where complex structures can exist is a far more daunting task, and that's an inexhaustible one I'm sure.
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Quoting Sir Martin Rees: Learning the moves is the beginning, but there is still much to learn about the strategy.

21 JUN 2012 by ideonexus

 Physics VS Metaphysics

In the 1920s, there was a dinner at which the physicist Robert W. Wood was asked to respond to a toast ... "To physics and metaphysics." Now by metaphysics was meant something like philosophy—truths that you could get to just by thinking about them. Wood took a second, glanced about him, and answered along these lines: The physicist has an idea, he said. The more he thinks it through, the more sense it makes to him. He goes to the scientific literature, and the more he reads, the more promi...
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The key difference is experimentation.