Tablebases

t. In 1977, Thompson showed up at the World Computer Chess Championship th a new creation, a database that played the king and queen versus king and rook endgame perfectly. (KQKR is the abbreviation.) It wasn'1 an engine; there was no thinking required. Thompson had generated a database that essentially solved chess backwards, what we call retrograde analysis. It started from checkmate and worked its way back until it contained every single possible position with that material balance. Then it worked out the optimal move from every one of those positions. For example, in KQKR, for the side with the queen it always played the moves that led to checkmate quickest. For the side with the rook it always played the move that delayed checkmate the longest. It didn't play like a god, it was God. Or more accurately, the goddess of chess, Caissa!

[...]

Tablebases are the clearest case of human chess versus alien chess. and of the huge difference in how humans and machines achieve resuits. A decade of trying to teach computers how to play endgames was rendered obsolete in an instant thanks to a new tool. This is a pattern we see over and over again in everything related to intelligent machines. It's wonderful if we can teach machines to think like we do, but why settle for thinking like a human if you can be a god?

Notes:

Folksonomies: asymmetrical thinking

Keywords:
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Entities:
Thompson:Person (0.864271 (:0.000000)), KQKR:Organization (0.814623 (:0.000000)), Caissa:Location (0.560726 (:0.000000))

Concepts:
Endgame tablebase (0.985708): dbpedia_resource
Chess endgame (0.947223): dbpedia_resource
Checkmate (0.916046): dbpedia_resource
Chess (0.867010): dbpedia_resource
Computer chess (0.800360): dbpedia_resource