02 MAR 2019 by ideonexus

 The Anthropic Principle

As an example of the power of the Anthropic Principle, consider the number of directions in space. It is a matter of common experience that we live in three-dimensional space. That is to say, we can represent the position of a point in space by three numbers. For example, latitude. longitude and height above sea level. But why is space three-dimensional? Why isn't it two, or four, or some other number of dimensions, hke in science fiction? In fact, in M-theory space has ten dimensions (as wel...
Folksonomies: anthropic principle
Folksonomies: anthropic principle
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20 OCT 2018 by ideonexus

 Today's Wants Become Tomorrow's Needs

"The pie keeps growing because things that look like wants today are needs tomorrow," argued Marc Andreessen, the Netscape cofounder, who lelped to ignite a whole new industry, e-commerce, that now employs mil)ns of specialists around the wodd, specialists whose jobs weren't even lagined when Bill Clinton became president. I like going to coflfee shops occasionally, but now that Starbucks is here, I need my coffee, and that new need has spawned a whole new industry. I always wanted to be able...
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27 JUL 2018 by ideonexus

 Young Apes Resemble Human Children

Hartmann, in his work on the Anthropoid Apes (289, p. 301), quotes, approvingly, the words of Vogt: ‘When we consider the principles of the modern theory of evolution, as it is applied to the history of development, we are met by the important fact that in every respect the young ape stands nearer to the human child than the adult ape does to the adult man. The original differences between the young creatures of both types are much slighter than in their adult condition : this assertion, ma...
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10 FEB 2018 by ideonexus

 The Volumetric Approach to History

You will be thinking that we are coming to the end of this book: we’ve dealt with eight centuries, so there are only two to go. You may be surprised to learn, therefore, that in historical terms we are not even halfway. The reason for this discrepancy is that history is not time, and time is not history. History is not the study of the past per se; it is about people in the past. Time, separated from humanity, is purely a matter for scientists and star-gazers. If a previously unknown uninha...
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12 DEC 2017 by ideonexus

 The Capitalist-Consumerist Ethic

We are all good consumers. We buy countless products that we don’t really need, and that until yesterday we didn’t know existed. Manufacturers deliberately design short-term goods and invent new and unnecessary models of perfectly satisfactory products that we must purchase in order to stay ‘in’. Shopping has become a favourite pastime, and consumer goods have become essential mediators in relationships between family members, spouses and friends. Religious holidays such as Christmas ...
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12 DEC 2017 by ideonexus

 Wheat Domesticated Homo Sapiens

Think for a moment about the Agricultural Revolution from the viewpoint of wheat. Ten thousand years ago wheat was just a wild grass, one of many, con
Folksonomies: artificial selection
Folksonomies: artificial selection
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25 OCT 2017 by ideonexus

 American and French Revolutions Led to Different Results

...the structure of a network determines its virality. As recent work by the social scientists Nicholas Christakis and James Fowler has shown, the contagiousness of a disease or an idea depends as much on a social network’s structure as on the inherent properties of the virus or meme. The history of the late eighteenth century illustrates that point well. The ideas that inspired both the American Revolution and the French Revolution were essentially the same, and both were transmitted throu...
Folksonomies: history enlightenment
Folksonomies: history enlightenment
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20 JUL 2017 by ideonexus

 Old CRPGs are Unplayable for Modern Gamers

They had five days to play (Ultima IV), and I asked them to make as much progress as they could in that time. When we gathered to debrief in class, a few students explained how they’d overcome some of their difficulties, but the vast majority was utterly flummoxed by the game. As one of them put it, “I’d say for gamers of our generation, an RPG like Ultima IV is boring and pretty much unplayable.” After removing the arrow from my chest, I asked them to explain why. It mostly came dow...
Folksonomies: history preservation gaming
Folksonomies: history preservation gaming
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29 DEC 2016 by ideonexus

 Gaming for Globalization

In today’s global society, we need games that introduce young people to their international peers and their peers’ lives all around the world. We should have games that fully represent the current scope of humanity around the globe. Let inter-ed games help liven up the history or sociology lesson and motivate players to go out and learn more by traveling and experiencing other cultures in reality. Looking to the future, I would be remiss to neglect mention of the vast potential of virtual...
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