27 JUL 2018 by ideonexus
Competitive and Addictive Gaming VS Gaming for Play
The compulsive games-player, of course, is another universal phenomenon, particularly where gambling is a part of the game. The compulsive gambler is not made in a day: he descends an increasingly slippery path, eventually falling into a psychological trap from which escape is rare. The Chinese god of gambhng, Tu Chieng Kui, represents a man who spent his hfe gambling until he died, deeply in debt. Traditionally, statuettes made of him - known as 'a devil gambhng for cash' - show a figure in ...16 APR 2018 by ideonexus
Facebook is a Game
Game designer Robin Hunicke has noted that Facebook is actually a complex, massively multiplayer online game, with challenges, rewards, and levels just like any other. Think about it for a second and you'll realize that the rules are simple: be the most fun, intelligent, witty, caring version of yourself. The benefits are obvious, Hunicke observed: Facebook "makes people feel like they matter, like they have friends and family across all kinds of distances," she said. "How many games make you...Folksonomies: social media gamification
Folksonomies: social media gamification
21 NOV 2017 by ideonexus
Being Geek from Outcast to Success Story
More than just a hipster fashion statement where big glasses, tight suits, and high-water pants are the norm, the black geek phenomenon normalizes all things formally couched as geeky. Science lovers, space dreamers, comic book fans, techies, or anyone who relishes super-high-level analysis just for the fun of it could be a geek, according to conventional wisdom. Today, such interests are cool, functional, and often necessary—or at least there's a larger world where those of like minds can ...25 FEB 2015 by ideonexus
RPG as Cooperative Storytelling
An RPG is a process of cooperative storytelling: the Gamemaster lays out a situation or scenario for the players, such as “you hear an alarm coming from the First National Bank!” The players then choose how their characters react (“We rush to the bank to see what’s going on!”). Things proceed in a back-and-forth manner, with the GM explaining the unfolding story (how a supervillain is robbing the bank and trying to escape with his ill-gotten gains, etc.) and the players deciding wha...Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
30 JAN 2015 by ideonexus
The Danger of Dumbing Down Science
'Dumbing down' is a very different kind of threat to scientific sensibility. The 'Public Understanding of Science' movement, provoked in America by the Soviet Union's triumphant entry into the space race and driven today, at least in Britain, by public alarm over a decline in applications for science places at universities, is going demotic. 'Science Weeks' and 'Science Fortnights' betray an anxiety among scientists to be loved. Funny hats and larky voices proclaim that science is fun, fun, f...09 AUG 2014 by ideonexus
Social Rules for Polite Intellectual Interactions
Another way we try to remove obstacles to learning is by having a small set of social rules. These rules are intended to be lightweight, and to make more explicit certain social norms that are normally implicit. Most of our social rules really boil down to "don't be a jerk" or "don't be annoying." Of course, almost nobody sets out to be a jerk or annoying, so telling people not to be jerks isn't a very productive strategy. That's why our social rules are designed to curtail specific behav...Folksonomies: professionalism etiquette
Folksonomies: professionalism etiquette
06 DEC 2013 by ideonexus
Lyrics to David Bowie's "Oh! You Pretty Things"
Wake up you sleepy head Put on some clothes, shake up your bed Put another log on the fire for me Ive made some breakfast and coffee Look out my window what do I see A crack in the sky and a hand reaching down to me All the nightmares came today And it looks as though they're here to stay What are we coming to No room for me, no fun for you I think about a world to come Where the books were found by the golden ones Written in pain, written in awe By a puzzled man who questioned What we were ...A haunting song, mixing mythology and science fiction.
27 NOV 2013 by ideonexus
Mathematics Should Also Inspire
So why do we learn mathematics? Essentially, for three reasons: calculation, application, and last, and unfortunately least in terms of the time we give it, inspiration. Mathematics is the science of patterns, and we study it to learn how to think logically, critically and creatively, but too much of the mathematics that we learn in school is not effectively motivated, and when our students ask, "Why are we learning this?" then they often hear that they'll need it in an upcoming math class o...Education in math focuses too much on the practicality of it and not the artistic appreciation.
28 MAR 2012 by ideonexus
How Atheist Parents Let Their Children Enjoy Santa Claus
When Sabrina was little, she had a vivid imagination, like most children. (She still does!) We all had a lot of fun pretending, playing games with imaginary creatures and friends. That is a healthy part of learning and growing. Rather than tell Sabrina that the Tooth Fairy and Santa Claus were lies, we told her that we were pretending they were real, just like characters in a book or cartoon. She never had to go through the process of unlearning Santa or the Easter Bunny. We figured that this...Tell the child we are "pretending" there is a Santa Claus and Easter Bunny, let them in on joke so there is nothing to unbelieve.
01 FEB 2012 by ideonexus
Biology has Principles and Logic
I took biology in high school and didn't like it at all. It was focused on memorization. ... I didn't appreciate that biology also had principles and logic ... [rather than dealing with a] messy thing called life. It just wasn't organized, and I wanted to stick with the nice pristine sciences of chemistry and physics, where everything made sense. I wish I had learned sooner that biology could be fun as well.Francis Collins describes how he came to love biology after initially dismissing it as rote memorization.