27 JUL 2018 by ideonexus

 With Educational Games, Even if the Kids Don't Get It, Yo...

...where does probability theory come from? What is its source? Clearly, like many other sciences, like arithmetic itself, probability theory emerged from observations of certain real-world phenomena, namely, random, unpredictable phenomena. And it is exactly these kinds of observations—fundamental to the formation of science—which are worth making together with kids. Well, not all of them, of course, just the simplest ones. Besides, kids are making them on their own; e.g., when they play...
Folksonomies: education parenting
Folksonomies: education parenting
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27 JUL 2018 by ideonexus

 The Universality of Play

Gutsmuths.—Many of the ideas in PHome are better expressed, though independently arrived at, in the remarkable volume on play, published by Gutsmuths, ‘the father of play in Germany,’ towards the end of the eighteenth century. Gutsmuths recognised the universality of play among all ages and all peoples, the infinite number of games and the skill exhibited by the race in their invention and manipulation, the health-giving quality of play and its ultimate origin (though fatigue and ennui ...
Folksonomies: education play
Folksonomies: education play
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10 FEB 2018 by ideonexus

 Adult Participation in Children's Worldplay

In The Brightening Glance: Imagination and Childhood (2006), the art theorist Ellen Handler Spitz argues that "[t]he topic of adult participation in children's play is delicate, complex, and controversial," largely due to the overwhelming influence a parent or a teacher or even adult-generated entertainment media can have. Adults must work hard not to impose their owti interests, methods, or judgments upon play activity. The act of modeling and encouraging can, indeed, be fi-aught with miss...
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21 NOV 2017 by ideonexus

 Anecdote of Shamans Responding to Star Trek

DI for documenting his journey to shamanism in the 1994 book Of Water and the Spirit: Ritual, Magic, and Initiation in the Life of African Shaman. He writes about the proverbial dive into the rabbit hole as he was studying with the elders of his community and balancing his newfound wisdom with his Western education. Some paints a picture of a different path to knowledge that contradicts the norms of Western conventions. According to him. the Dagara have no word for the supernatural. "For us, ...
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30 MAY 2016 by ideonexus

 The Dream Lover and the Template

For the majority of people, what they love exists only in the imagination. The object of their love is not the man or woman of reality, but what he or she is like in their imagination. The person in reality is just a template used for the creation of this dream lover. Eventually, they find out the differences between their dream lover and the template. If they can get used to those differences, then they can be together. If not, they split up. It’s as simple as that. You differ from the maj...
Folksonomies: beauty perception
Folksonomies: beauty perception
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21 MAR 2015 by ideonexus

 Lego Letter About Gender

To Parents The urge to create is equally strong in all children. Boys and girls. It’s the imagination that counts. Not skill. You build whatever comes into your head, the way you want it. A bed or a truck. A dolls house or a spaceship. A lot of boys like dolls houses. They’re more human than spaceships. A lot of girls prefer spaceships. They’re more exciting than dolls houses. The most important thing is to put the right material in their hands and let them create whatever appeals t...
Folksonomies: parenting gender
Folksonomies: parenting gender
   notes
 
25 FEB 2015 by ideonexus

 RPG as Storytelling

The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games o f make-believe. Like those games, D & D is driven by imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. [...] Unlike a game of make-believe, D&D gives structure to the stories, a way o f determining the consequences o f th...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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25 FEB 2015 by ideonexus

 RPG as a Game of Imagination

It's a game of your imagination, where you get to tell storeis by taking on the roles of the main chractes-characters you create. It's a game that offers a multitude of choices-more choices than even the most sophisticated computer game, because the only limit to what you can do is what you can imagine. The story unfolds like a movie, except all of the action takes place in your imagination. There's no script to follow, other than a rough outline used by the Gamemaster (GM): you decide what ...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
24 FEB 2015 by ideonexus

 4th Edition Player's Handbook Definition of RPG

A roleplaying game is a storytelling game that has elements of the games of make-believe that many of us played as children. However, a roleplaying game such as D&D provides form and structure, with robust gameplay and endless possibilities. D&D is a fantasy-adventure game. You create a character, team up with other characters (your friends), explore a world, and battle monsters. While the D&D game uses dice and miniatures, the action takes place in your imagination. There, you h...
Folksonomies: role-playing game rpg
Folksonomies: role-playing game rpg
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22 FEB 2015 by ideonexus

 Basic Dungeons and Dragons RPG Definition

This is a role-playing game. That means that you will be like an actor, imagining that you are someone else, and pretending to be that character. You won’t need a stage, though, and you won’t need costumes or scripts. You only need to imagine. This game doesn’t have a board, because you won’t need one. Besides, no board could have all the dungeons, dragons, monsters, and characters you will need! For now, while you are learning, you will play a role in your imagination. Later, when ...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes