28 APR 2024 by ideonexus

 The Demise of Legality

In an essay called ‘The Twilight of Legality,’ John Gardner theorises the demise of legality in the modern age. He describes the increasing invasion of legislative regulations in every aspect of life – think, the complicated and mistake-prone process of filling out your taxes, requirements to link government IDs to your bank account, or intellectual property rights and their muddy disputes. Gardner sees this barrage of legal paraphernalia as antithetical to democratic justice and freedo...
Folksonomies: critical theory legality
Folksonomies: critical theory legality
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28 APR 2024 by ideonexus

 Modern Absence of Monoculture

It is difficult to, either quantitatively (through sales, net worth, or awards) or qualitatively (through an objective hierarchisation of cultural products) provide an indisputable metric for ‘fame.’ First, there are contextually contingent variables like streaming or internet relevance preventing me from drawing transhistorical comparisons with say, The Beatles or Michael Jackson. And then there is the reality that in our postmodern, globalised world, culture has expanded, mutated, and i...
Folksonomies: culture media monoculture
Folksonomies: culture media monoculture
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28 APR 2024 by ideonexus

 Juridification is the Enemy of Legality

Modern governments, their hands increasingly tied by the robber-barons of global finance, often try to assert their power with their feet: by kicking out at another high-profile social problem, real or imagined, with another big policy initiative. Usually they come up with an accompanying raft of new laws. Legislative incontinence prevails. Not only is much of the legislation futile and even counterproductive from the start, we are also left with ever more relics of now-forgotten reforms. Bet...
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1. The sheer breadth of laws renders ‘the law’ in its entirety, unknowable.

2. This vastness means that the law cannot be enforced evenly.

28 APR 2024 by ideonexus

 Clever References to Critical Theory

Really it is entirely about story, though not in any sense that any of you seem familiar with. Do you know nothing of narratology? Where is Derridean "play" and excessiveness? Foucauldian limit-attitude? Lyotardian language-games? Lacanian Imaginaries? Where is the commitment to praxis, positioning Jamesonian nostalgia, and despair as well as Habermasian fears of irrationalism as panic discourses signaling the defeat of Enlightenment hegemony over cultural theory? But no: discourses on this s...
Folksonomies: critical theory
Folksonomies: critical theory
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28 APR 2024 by ideonexus

 Anecdote About the Timex Sinclair

Walking on, he explains to her that Sinclair, the British inventor, had a way of getting things right, but also exactly wrong. Foreseeing the market for affordable personal computers, Sinclair decided that what people would want to do with them was to learn programming. The ZX 81, marketed in the United States as the Timex 1000, cost less than the equivalent of a hundred dollars, but required the user to key in programs, tapping away on that little motel keyboard-sticker. This had resulted bo...
Folksonomies: computer history
Folksonomies: computer history
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02 FEB 2024 by ideonexus

 Abstractions Turned Obfuscations

There is an old saying in Silicon Valley, “There is the first 80% and the second 80%.” While it is really hard to create new technologies, it is also really hard to implement them for any measurable advantage. This has always been true: The steam engine didn’t matter until it was put into a ship and locomotive; the Wright brothers’ flight didn’t matter until it moved people; electricity needed to be delivered to the home; and telephony didn’t matter until there was a connection. ...
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25 JAN 2024 by ideonexus

 Immersion in the Simulation Makes it Hard to Question It

Individuals become immersed in the beauty and coherency of simulation; indeed simulations are built to capture us in exactly this way. A thirteen- year- old caught up in SimCity, a game which asks its users to play the role of urban developers, told me that among her “Top Ten Rules of Sim” was rule number 6: “Raising taxes leads to riots.” And she thought that this was not only a rule of the game but a rule in life.3 What may charm in this story becomes troubling when professionals lo...
Folksonomies: simulation
Folksonomies: simulation
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25 JAN 2024 by ideonexus

 The Science of Wisdom

A bulk of research has already shown that this kind of third-person thinking can temporarily improve decision making. Now a preprint at PsyArxiv finds that it can also bring long-term benefits to thinking and emotional regulation. The researchers said this was ‘the first evidence that wisdom-related cognitive and affective processes can be trained in daily life, and of how to do so’. [...] Grossmann’s aim is to build a strong experimental footing for the study of wisdom, which had lon...
Folksonomies: wisdom
Folksonomies: wisdom
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25 JAN 2024 by ideonexus

 When Whiteness is the Default for Success

It is now common—and I use the word “common” in its every sense—to see interviews with up-and-coming young movie stars whose parents or even grandparents were themselves movie stars. And when the interviewer asks, “Did you find it an advantage to be the child of a major motion-picture star?” the answer is invariably “Well, it gets you in the door, but after that you’ve got to perform, you’re on your own.” This is ludicrous. Getting in the door is pretty much the entire gam...
Folksonomies: racism
Folksonomies: racism
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25 JAN 2024 by ideonexus

 Forgotten Best Sellers

Social values ebb and flow over decades, but the values expressed in a book are fixed. It may be that science fiction is more affected by values dissonance than other genres by nature of being (often) set in the future. A book written and set in the 1950s might have quaint expectations regarding the proper roles of men and women (not to mention the assumption that those are only two choices), but they would be the quaint expectations of the era in which the book is set. A novel written in the...
Folksonomies: popculture
Folksonomies: popculture
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