20 NOV 2018 by ideonexus

 Mental States in Gamer Mastery

Learning State While in the learning state of mind your objective should be to concentrate on learning and experimentation. You should play to win, and take matches seriously, but not be afraid to try different strategies for the purpose of learning. In this state you aim to maximize your learning, not your win-percentage. Feel free to think about your moves, what would have happened if you took another route, what you are going to try in the next matchup and so on. It is only beneficial to...
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14 DEC 2017 by ideonexus

 The 800th Lifetime

It has been observed that if the last 50,000 years of man's existence were divided into lifetimes of approximately 62 years each, there have been 800 such lifetimes. Of the 800, fully 650 were spent in caves. Only during the last seventy lifetimes has it become possible to communicate effectively from one lifetime to another- as writing made it possible to do. Only during the last six lifetimes did masses of men ever see a printed word. Only during the last four has it been possible to measu...
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12 DEC 2017 by ideonexus

 Credit is Trust in the Future

We’ve already seen that money is an astounding thing because it can represent myriad di
Folksonomies: economics futurism credit
Folksonomies: economics futurism credit
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03 JAN 2017 by ideonexus

 War Gaming is Better Than War

I COULD go on now and tell of battles, copiously. In the memory of the one skirmish I have given I do but taste blood. I would like to go on, to a large, thick book. It would be an agreeable task. Since I am the chief inventor and practiser (so far) of Little Wars, there has fallen to me a disproportionate share of victories. But let me not boast. For the present, I have done all that I meant to do in this matter. It is for you, dear reader, now to get a floor, a friend, some soldiers and som...
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03 JAN 2017 by ideonexus

 Little Wars

"LITTLE WARS" is the game of kings—for players in an inferior social position. It can be played by boys of every age from twelve to one hundred and fifty—and even later if the limbs remain sufficiently supple—by girls of the better sort, and by a few rare and gifted women. This is to be a full History of Little Wars from its recorded and authenticated beginning until the present time, an account of how to make little warfare, and hints of the most priceless sort for the recumbent strate...
Folksonomies: history gaming
Folksonomies: history gaming
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31 MAY 2015 by ideonexus

 Perception of Time

“Do not squander time,” said Benjamin Franklin, “for that is the stuff life is made of.” Our consciousness, even more than it is posted in space, unrolls in time. I can imagine abolishing space from my awareness—if, say, I were floating in a sensory deprivation tank or became blind and paralyzed—while still continuing to think as usual. But it’s almost impossible to imagine abolishing time from one’s awareness, leaving the last thought immobilized like a stuck car horn, while ...
Folksonomies: perception time
Folksonomies: perception time
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