08 NOV 2019 by ideonexus

 Why numbering should start at zero

When dealing with a sequence of length N, the elements of which we wish to distinguish by subscript, the next vexing question is what subscript value to assign to its starting element. Adhering to convention a) yields, when starting with subscript 1, the subscript range 1 ≤ i < N 1; starting with 0, however, gives the nicer range 0 ≤ i < N. So let us let our ordinals start at zero: an element's ordinal (subscript) equals the number of elements preceding it in the sequence. And the ...
Folksonomies: computer science
Folksonomies: computer science
  1  notes
27 JUL 2018 by ideonexus

 Constituative Rules of Chutes and Ladders

Players all begin with a value of zero. Players alternate turns adding a random number of 1–6 to their current value. The first player to reach a value of exactly 100 wins (if adding the random number to a player's total would make the total exceed 100, do not add the random number this turn). When a player's total exactly reaches certain numbers, the total changes. For example, if a player reaches exactly 9, her total becomes 31. If a player reaches exactly 49, her total becomes 11.(This r...
Folksonomies: gameplay isomorph
Folksonomies: gameplay isomorph
  1  notes
 
27 JUL 2018 by ideonexus

 The Universality of Play

Gutsmuths.—Many of the ideas in PHome are better expressed, though independently arrived at, in the remarkable volume on play, published by Gutsmuths, ‘the father of play in Germany,’ towards the end of the eighteenth century. Gutsmuths recognised the universality of play among all ages and all peoples, the infinite number of games and the skill exhibited by the race in their invention and manipulation, the health-giving quality of play and its ultimate origin (though fatigue and ennui ...
Folksonomies: education play
Folksonomies: education play
  1  notes
 
29 SEP 2017 by ideonexus

 Roman Arithmetic

...basic Roman arithmetic is largely rather simple, even for those of us spoiled by Arabic notation. Addition is no sweat, because complex Roman numbers already use what math pros call additive notation, with numerals set beside one another to create a larger number. VI is just V plus I, after all. To add large numbers, simply pile all the letters together, arrange them in descending order, and there’s your sum. CLXVI plus CLXVI? CCLLXXVVII, or CCCXXXII. And one of the advantages of the Rom...
Folksonomies: education mathematics math
Folksonomies: education mathematics math
  1  notes
07 AUG 2017 by ideonexus

 The Double Multiplicative Nature of Fraction or Ratio Equ...

Most real-world numbers aren’t always so nice and neat, with wholenumber multiples. If, say, Plant A grew from 2 to 3 feet, and Plant B grew from 6 to 8 feet, then we would say that Plant A grew 1/2 of its original height, whereas Plant B only grew 1/3 of its original height. Such reasoning exemplifies multiplicative thinking and necessarily involves rational numbers. Consider a final example. If you ask a rising 6th grader to compare 13/15 and 14/ 16, chances are that the student will say...
  1  notes
18 MAY 2017 by ideonexus

 The Wonder of a Child Learning Their Native Language

Imagine you are faced with the following challenge: You must discover the underlying structure of an immense system that contains tens of thousands of pieces, all generated by combining a small set of elements in various ways. These pieces, in turn, can be combined in an infinite number of ways, although only a subset of these combinations is actually correct. However, the subset that is correct is itself infinite. Somehow you must rapidly figure out the structure of this system so that you c...
Folksonomies: learning language
Folksonomies: learning language
  1  notes
 
24 DEC 2016 by ideonexus

 Number Scrabble: Numerical Tic-Tac-Toe

In psychological research on problem-solving, sometimes the game of Tic-Tac-Toe is employed, which, though very simple to learn and play, still offers sufficient problems to the investigator in that it is not at all clear what heuristics are used by the subjects, except avoiding the winning move of the opponent. The same is apparently true for the isomorphic game of Number Scrabble, which is based on the fact that there exists a 3 X 3 magic square, of which rows, columns, and main diagonals a...
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02 SEP 2016 by ideonexus

 Math Exercise: Multiple Approaches to Problem-Solving

For example, if the problem was to fi nd the answer to 8 × 6, students may suggest three options: memorizing the multiplication table for 6, knowing that 8 × 5 = 40 and adding another 8 to equal 48, or adding a column of six 8s. Allowing students to personally choose among approaches all confi rmed as correct and to support their choice will increase their comfort levels. Th is process also builds math logic, intuition, and reasoning skills that extend into other academic subjects and real-...
Folksonomies: education games math exercises
Folksonomies: education games math exercises
  1  notes