Constituative Rules of Chutes and Ladders

  1. Players all begin with a value of zero.
  2. Players alternate turns adding a random number of 1–6 to their current value.
  3. The first player to reach a value of exactly 100 wins (if adding the random number to a player's total would make the total exceed 100, do not add the random number this turn).
  4. When a player's total exactly reaches certain numbers, the total changes. For example, if a player reaches exactly 9, her total becomes 31. If a player reaches exactly 49, her total becomes 11.(This rule covers the "chutes" and "ladders" of the game. For a true set of constituative rules, this rule would have to be expanded to include all of the possible "chute" and "ladder" number adjustments for the particular edition of the game.)

Notice that in these rules, there is no mention of a spinner, a board, or pawns. There is no mention of how players are supposed to generate random numbers or to keep track of their numbers during the game. These mechanisms, which involve particular materials and behaviors, are part of the operational rules of the game.


Folksonomies: gameplay isomorph

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 Rules of Play: Game Design Fundamentals
Books, Brochures, and Chapters>Book:  Salen, Katie (2003925), Rules of Play: Game Design Fundamentals, Retrieved on 2018-07-27
Folksonomies: games game design gameplay