06 JUL 2024 by ideonexus
Boredom Always Returns
Boredom can be displaced only so far. Even the most deluded of gamers can eventually realize that their strivings have no purpose, that all they have achieved is a hollow trophy, the delusion of value, a meaningless rank built on an arbitrary number. Boredom always returns. Giacomo Leopardi: “The uniformity of pleasure without purpose inevitably produces boredom.” The very action of overcoming boredom reproduces it, when gamer and game reach some impasse. There is always a limit. In games...Folksonomies: gamespace
Folksonomies: gamespace
06 JUL 2024 by ideonexus
Another way of looking at "flow" is to call it "non-conte...
As the gamer becomes attuned to the game, they become one event, one action; an oscillating between the line dividing self from other, and the line connecting them as one substance. If the line dividing provides a moment of autonomous self; the line connecting provides a moment of selfless purpose. In games, action has its limits. It is an endless bit-flip between targeter, targeting and target. And yet at least it effects a transformation of gamer and game. Games are a repository for a certa...Folksonomies: gamespace
Folksonomies: gamespace
06 JUL 2024 by ideonexus
Games Offer Perfect Unfreedom
In The Sims, things proliferate. Or rather, the skins of things. You can have many different kinds of sofa, or coffee table, or lamp shade, but the meter is running, so to speak. You have to make more money to buy more things. But some gamers who play The Sims trifle with the game rather than play it. These gamers are not interested in ‘winning’ the game, they are interested in details, in furniture, or telling stories, or creating interesting worlds. If a cheat is someone who ignores the...Folksonomies: gamespace
Folksonomies: gamespace
06 JUL 2024 by ideonexus
Being "Good" At a Game Means Internalizing It's Algorithms
The gamer is not really interested in faith, although a heightened rhetoric of faith may fill the void carved out of the soul by the insinuations of gamespace. The gamer’s God is a game designer. He implants in everything a hidden algorithm. Faith is a matter of the intelligence to intuit the parameters of this geek design and score accordingly. All that is righteous wins; all that wins is righteous. To be a loser or a lamer is the mark of damnation. When you are a gamer, you are left with ...Folksonomies: critical theory gaming
Folksonomies: critical theory gaming
04 NOV 2018 by ideonexus
Player Types and Rule-Breaking
The Standard Player: This player type is a "standard" and honest game player that plays the game as it was designed to be played, following the rules and respecting their authority.
The Dedicated Player: This close cousin of the standard player studies the formal systems of a game in order to master and perfect his or her play of the game, often finding and exploiting unusual strategies in order to win. Examples: professional athletes, hardcore gamers.
The Unsportsmanlike Player: This third...21 JUN 2014 by ideonexus
There is a mass exodus into the virtual world
The real world just doesn’t offer up as easily the carefully designed pleasures,
the thrilling challenges, and the powerful social bonding afforded by
virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t
engineered to maximize our potential. Reality wasn’t designed from the bottom
up to make us happy.
And so, there is a growing perception in the gaming community:
Reality, compared to games, is broken.
In fact, it is more than a perception. It’s a phenom...Folksonomies: education gamification
Folksonomies: education gamification