02 MAR 2021 by ideonexus

 Top-Down VS Bottom-Up Approaches to Design in Software

One of the hallmarks of the Athena project was that faculty were asked to build their own educational software. Most worked with a set of assumptions about learning: students begin by learning “fundamental concepts”; formal, mathematical representation is always the best approach; students would use simulations the way designers intended. As Athena unfolded, none of these assumptions proved true. To begin with, students approached simulation with a wide range of personal intellectual styl...
Folksonomies: abstraction simulation
Folksonomies: abstraction simulation
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02 MAR 2021 by ideonexus

 Don't Let the Simulation's Beauty Convince You It's Real

The architecture faculty who designed Project Athena’s Garden dreamed of transparent understanding of design process; today scientists are reconciled to opacity and seeing only a CAVE’s shadows. Over the past twenty years, simulation has introduced its dazzling environments and we have been witness to our own seduction. A mechanical engineer instructs his students: “Don’t be fooled by the graphics.”17 Luft says that beautiful codes promote the “illusion of doing really great scien...
Folksonomies: abstraction simulation
Folksonomies: abstraction simulation
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10 MAR 2017 by ideonexus

 Creative and Social Intelligence are Computational Bottle...

Our model predicts that the second wave of computerisation will mainly depend on overcoming the engineering bottlenecks related to creative and social intelligence. As reported in Table III, the “fine arts”, “originality”, “negotiation”, “persuasion”, “social perceptiveness”, and “assisting and caring for others”, variables, all exhibit relatively high values in the low risk category. By contrast, we note that the “manual dexterity”, “finger dexterity” and “c...
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Generalist skills, like management, are hard to automate. Could everyone therefore become a manager of an automatized field?

10 MAR 2017 by ideonexus

 Argonauts: Charter on Scientific Responsibility

CHARTER ON SCIENTIFIC RESPONSIBILITY Abuse of science and technology is a major threat to the existence of humankind. Our era has seen destructive climate change, tactical use of nuclear weapons, famine, public health crises, and now, the militarization of space. Our corporate stakeholders and the governments representing them have made inhuman, unwise decisions, and show little sign of changing their behavior. Scientists, technologists, and mathematicians can be an effective voice for resp...
Folksonomies: science humanism precepts
Folksonomies: science humanism precepts
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10 MAR 2017 by ideonexus

 Gamification Set Collection

I recently codeveloped a game with a colleague who teaches a course in global studies to advanced high school students. We called the game Global Shuffle, and it was meant to simulate two realities of the 21st century global marketplace. First, the developed world creates certain kinds of resources, and the developing world creates different resources. Though this is true, these resources relate to each other and have a reflexive quality; resources that are available or made in the developed ...
Folksonomies: education gamification
Folksonomies: education gamification
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31 MAY 2015 by ideonexus

 Science Fiction Shows Us the Human Output

TO UNDERSTAND TECHNOLOGY AS IT IS seen by people outsid e the technological elite, I have found science fiction more illuminating than science. Science provid es the technical input for technology; science fiction sh ows us the human output.
Folksonomies: technology society
Folksonomies: technology society
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