The convoy ships, the prize in play for both sides, would automatically plod on at each turn of the game toward their destination, the battle raging around them, just as at sea. Next, Roberts explained the rules of the game. Players were given two minutes in which to submit their orders for the next ‘turn’, to…
The use of games to represent the manoeuvres of warriors on stylised boards can be found throughout the historical record; archaeologists have unearthed sets of miniature soldiers that represent Sumerian and Egyptian armies. Many of the earliest board games that, like chess and go, are still played today are either…
Such is the power of wargames: They create a virtual world players can experience, learn from, and integrate into their tactical and strategic decision making. Let's repeat what we said at the outset. If you had the opportunity to probe the future, make strategic choices, and view the consequences of those choices in…
Three maps should be provided, either in separate rooms or separated from each other by screens: one for each player, and one in the centre for the Umpire.* Each Commander and his subordinates will be allowed access only to their own map, the Umpire and his assistants moving from one side to the other. [...] Whenever…
作戰: 故不盡知用兵之害者,則不能盡知用兵之利也。善用兵者,役不再籍,糧不三載,取用于國,因糧于敵,故軍食可足也。國之貧于師者遠輸,遠輸則百姓貧,近于師者貴賣,貴賣則百姓財竭,財竭則急于丘役,力屈財殫,中原內虛于家,百姓之費,十去其七,公家之費,破車罷馬,甲冑矢弩,戟楯蔽櫓,丘牛大車,十去其六。 Waging War: It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable way of carrying it on. The skillful soldier…
虛實: 夫兵形象水,水之形,避高而趨下:兵之形,避實而擊虛;水因地而制流,兵因敵而制勝。故兵無常勢,水無常形;能因敵變化而取勝,謂之神。故五行無常勝,四時無常位,日有短長,月有死生。 Weak Points and Strong:...: Military tactics are like unto water; for water in its natural course runs away from high places and hastens downwards. So in war, the way is to avoid what is strong and to strike at what is weak…
兵者,詭道也。故能而示之不能,用而示之不用,近而示之遠,遠而示之近。利而誘之,亂而取之,實而備之,強而避之,怒而撓之,卑而驕之,佚而勞之,親而離之。攻其無備,出其不意,此兵家之勝,不可先傳也。 All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away;when far away, we must make…