Schools Can Blame Factors Other Than Teachers, Game Developers Can Only Blame the Game

Most teachers work very hard, of course, and all of them want kids to succeed. But when kids don't learn what's been laid out for them, schools typically look for answers in the things that are going wrong in children's lives: poverty, trauma, bad parenting, poor nutrition, disability, sleep deprivation, lousy study skills. All of these are real problems that can have a tangible effect on kids' ability to learn, research shows. But if players fail at commercial video games, game designers can't blame bad parenting, poor nutrition, or sleep deprivation—actually, these attributes are virtually guaranteed in many gamers. Designers must create experiences that anyone, even the sleep-deprived, can master and enjoy. Gee realized that the designers were also, without realizing it, modeling the "scaffolded" learning that cognitive scientists said worked best. Real learning, games showed, was always associated with pleasure and is ultimately a form of play, an idea "almost always dismissed by schools," he said.

Notes:

Folksonomies: gaming gamification game-based learning

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/family and parenting/children (0.307848)
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Sleep deprivation (0.953936): dbpedia_resource
Play (0.849287): dbpedia_resource
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Education (0.721159): dbpedia_resource
Skill (0.681197): dbpedia_resource
Psychology (0.615439): dbpedia_resource
Sleep medicine (0.605474): dbpedia_resource

 The Game Believes in You: How Digital Play Can Make Our Kids Smarter
Books, Brochures, and Chapters>Book:  Toppo, Greg (2015421), The Game Believes in You: How Digital Play Can Make Our Kids Smarter, Retrieved on 2018-04-15
Folksonomies: gaming game-based learning