Books, Brochures, and Chapters>Book:  Wells, H.G. (2006110), Little Wars and Floor Games: The Foundations of Wargaming, Retrieved on 2017-01-03
  • Source Material [www.gutenberg.org]
  • Folksonomies: history gaming

    Memes

    03 JAN 2017

     The Game of Wonderful Islands

    In this game the floor is the sea. Half—rather the larger half because of some instinctive right of primogeniture—is assigned to the elder of my two sons (he is, as it were, its Olympian), and the other half goes to his brother. We distribute our boards about the sea in an archipelagic manner. We then dress our islands, objecting strongly to too close a scrutiny of our proceedings until we have done. Here, in the illustration, is such an archipelago ready for its explorers, or rather on t...
    Folksonomies: play gaming
    Folksonomies: play gaming
      1  notes
     
    03 JAN 2017

     Floor Toys

    How utterly we despise the silly little bricks of the toyshops! They are too small to make a decent home for even the poorest lead soldiers, even if there were hundreds of them, and there are never enough, never nearly enough; even if you take one at a time and lay it down and say, "This is a house," even then there are not enough. We see rich people, rich people out of motor cars, rich people beyond the dreams of avarice, going into toyshops and buying these skimpy, sickly, ridiculous pseudo...
    Folksonomies: play
    Folksonomies: play
      1  notes
     
    03 JAN 2017

     Little Wars

    "LITTLE WARS" is the game of kings—for players in an inferior social position. It can be played by boys of every age from twelve to one hundred and fifty—and even later if the limbs remain sufficiently supple—by girls of the better sort, and by a few rare and gifted women. This is to be a full History of Little Wars from its recorded and authenticated beginning until the present time, an account of how to make little warfare, and hints of the most priceless sort for the recumbent strate...
    Folksonomies: history gaming
    Folksonomies: history gaming
      1  notes
     
    03 JAN 2017

     Evolving Rules of a Wargame

    We then began to humanise that wild and fearful fowl, the gun. We decided that a gun could not be fired if there were not six—afterwards we reduced the number to four—men within six inches of it. And we ruled that a gun could not both fire and move in the same general move: it could either be fired or moved (or left alone). If there were less than six men within six inches of a gun, then we tried letting it fire as many shots as there were men, and we permitted a single man to move a gun,...
    Folksonomies: history gaming
    Folksonomies: history gaming
      1  notes
     
    03 JAN 2017

     War Gaming is Better Than War

    I COULD go on now and tell of battles, copiously. In the memory of the one skirmish I have given I do but taste blood. I would like to go on, to a large, thick book. It would be an agreeable task. Since I am the chief inventor and practiser (so far) of Little Wars, there has fallen to me a disproportionate share of victories. But let me not boast. For the present, I have done all that I meant to do in this matter. It is for you, dear reader, now to get a floor, a friend, some soldiers and som...
      1  notes
     

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